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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-15 22:21:45 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-15 22:25:38 +0100
commite4d63db096901c1d67d0feb72d77bc5d0c8ba1b3 (patch)
treeb07ce915d1e5d4cdd83cf4ab858c69d782ab0fe0 /src/game.cpp
parent08c9cde4726f94698ea938d464cd1de95b7be587 (diff)
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Removed unnecessary parenthesis at constructors
When not passing any parameters to constructors, there is no reason for using parenthesis.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 68380f5b..cc5121fd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -193,25 +193,25 @@ void createGuiWindows(Network *network)
{
// Create dialogs
chatWindow = new ChatWindow(network);
- menuWindow = new MenuWindow();
+ menuWindow = new MenuWindow;
statusWindow = new StatusWindow(player_node);
- miniStatusWindow = new MiniStatusWindow();
+ miniStatusWindow = new MiniStatusWindow;
buyDialog = new BuyDialog(network);
sellDialog = new SellDialog(network);
- buySellDialog = new BuySellDialog();
- inventoryWindow = new InventoryWindow();
- emoteWindow = new EmoteWindow();
- npcTextDialog = new NpcTextDialog();
- npcIntegerDialog = new NpcIntegerDialog();
- npcListDialog = new NpcListDialog();
- npcStringDialog = new NpcStringDialog();
- skillDialog = new SkillDialog();
- setupWindow = new Setup();
- minimap = new Minimap();
- equipmentWindow = new EquipmentWindow();
+ buySellDialog = new BuySellDialog;
+ inventoryWindow = new InventoryWindow;
+ emoteWindow = new EmoteWindow;
+ npcTextDialog = new NpcTextDialog;
+ npcIntegerDialog = new NpcIntegerDialog;
+ npcListDialog = new NpcListDialog;
+ npcStringDialog = new NpcStringDialog;
+ skillDialog = new SkillDialog;
+ setupWindow = new Setup;
+ minimap = new Minimap;
+ equipmentWindow = new EquipmentWindow;
tradeWindow = new TradeWindow(network);
- helpWindow = new HelpWindow();
- debugWindow = new DebugWindow();
+ helpWindow = new HelpWindow;
+ debugWindow = new DebugWindow;
itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
emoteShortcutWindow = new ShortcutWindow("emoteShortcut",new EmoteShortcutContainer);
@@ -268,22 +268,22 @@ void destroyGuiWindows()
Game::Game(Network *network):
mNetwork(network),
mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
- mBuySellHandler(new BuySellHandler()),
- mChatHandler(new ChatHandler()),
- mEquipmentHandler(new EquipmentHandler()),
- mInventoryHandler(new InventoryHandler()),
- mItemHandler(new ItemHandler()),
- mNpcHandler(new NPCHandler()),
- mPlayerHandler(new PlayerHandler()),
- mSkillHandler(new SkillHandler()),
- mTradeHandler(new TradeHandler())
+ mBuySellHandler(new BuySellHandler),
+ mChatHandler(new ChatHandler),
+ mEquipmentHandler(new EquipmentHandler),
+ mInventoryHandler(new InventoryHandler),
+ mItemHandler(new ItemHandler),
+ mNpcHandler(new NPCHandler),
+ mPlayerHandler(new PlayerHandler),
+ mSkillHandler(new SkillHandler),
+ mTradeHandler(new TradeHandler)
{
createGuiWindows(network);
engine = new Engine(network);
beingManager = new BeingManager(network);
- floorItemManager = new FloorItemManager();
- effectManager = new EffectManager();
+ floorItemManager = new FloorItemManager;
+ effectManager = new EffectManager;
particleEngine = new Particle(NULL);
particleEngine->setupEngine();