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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-03 21:03:09 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-07-03 21:03:09 +0000
commitb5ca1c7c4021d9ef04cabd6f6dbc6e1bc050ab73 (patch)
treeff35acbbf544331e88912a62558c560c88f329b0 /src/game.cpp
parentde8b695c863576f10cfeb02c38b8980ec5dd019e (diff)
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- Fixed blue, red and yellow damage fonts to work in SDL mode
- Added two international characters to fixed font, fixed autotarget - Fixed mouse autotarget (now default for left click) - Cleaned up showing of empty right click menus
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 181b7d6f..9e9b0da9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -433,12 +433,12 @@ void do_input()
if (target->action != MONSTER_DEAD &&
player_node->action==STAND)
{
- if (keys[SDLK_LSHIFT])
- {
- autoTarget = target;
- }
attack(target);
-
+ // Autotarget by default with mouse
+ //if (keys[SDLK_LSHIFT])
+ //{
+ autoTarget = target;
+ //}
}
}
// Player default: trade