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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 21:33:02 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-09-13 21:33:02 +0000
commita68d11c8f32ac8795a27fe3bc27e1943ee6dc813 (patch)
tree09576a6d6bb87ce2fd2b2a1e577a4b8e9ee5d5ea /src/game.cpp
parenta4ebc80ec3aa5d5b7faf51ad878d11bd4a8915e9 (diff)
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Merge createBeing and add_node.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp27
1 files changed, 5 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index bfabc528..54f900b1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -172,17 +172,6 @@ int get_elapsed_time(int start_time)
}
}
-Being* createBeing(unsigned int id, unsigned short job, Map *map)
-{
- Being *being = new Being;
-
- being->setId(id);
- being->job = job;
- being->setMap(map);
-
- return being;
-}
-
/**
* Create all the various globally accessible gui windows
*/
@@ -318,8 +307,6 @@ void do_init()
player_node->setWeapon(char_info->weapon);
- add_node(player_node);
-
remove("packet.list");
// Initialize joypad
@@ -1066,7 +1053,6 @@ void do_parse()
being->setHairColor(RFIFOW(28));
being->setWeapon(RFIFOW(18));
being->setMap(tiledMap);
- add_node(being);
}
else
{
@@ -1120,7 +1106,6 @@ void do_parse()
if (being == NULL)
{
being = createBeing(RFIFOL(2), RFIFOW(14), tiledMap);
- add_node(being);
}
being->speed = RFIFOW(6);
@@ -1147,7 +1132,6 @@ void do_parse()
if (being == NULL)
{
being = createBeing(RFIFOL(2), RFIFOW(14), tiledMap);
- add_node(being);
}
being->action = Being::STAND;
@@ -1167,7 +1151,6 @@ void do_parse()
if (being == NULL)
{
being = createBeing(RFIFOL(2), RFIFOW(14), tiledMap);
- add_node(being);
}
being->speed = RFIFOW(6);
@@ -1378,20 +1361,20 @@ void do_parse()
{
empty_floor_items();
+ // Remove the player, so it is not deleted
+ beings.remove(player_node);
+
// Delete all beings except the local player
std::list<Being *>::iterator i;
for (i = beings.begin(); i != beings.end(); i++)
{
- if ((*i) != player_node)
- {
- delete (*i);
- }
+ delete (*i);
}
beings.clear();
autoTarget = NULL;
// Re-add the local player node
- add_node(player_node);
+ beings.push_back(player_node);
player_node->action = Being::STAND;
player_node->frame = 0;