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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 19:53:22 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-22 19:53:22 +0000
commit5501c96d2c17f63e03b2e36d01d2b9cf64722f56 (patch)
tree6bbfc6f41fee58d6c99a23afadcd762579580a24 /src/game.cpp
parent87a4e3eea7865c37d3a73c60015988673b6178b5 (diff)
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Now you can attack with right mouse button, useful when using bow, need improvements though
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp72
1 files changed, 36 insertions, 36 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 534ac35e..10c2a63c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -343,35 +343,35 @@ void do_input()
if (event.button.button == 3)
{
- // We click the right button
- // NPC Call
- int id = find_npc(mx, my);
- if (id != 0)
- {
- // Check if no conflicting npc window is open
- if (current_npc == 0)
- {
- WFIFOW(0) = net_w_value(0x0090);
- WFIFOL(2) = net_l_value(id);
- WFIFOB(6) = 0;
- WFIFOSET(7);
- current_npc = id;
+ Being *target = findNode(mx, my);
+ if (target) {
+ if (target->isNpc()) {
+ // Check if no conflicting npc window is open
+ if (current_npc == 0)
+ {
+ WFIFOW(0) = net_w_value(0x0090);
+ WFIFOL(2) = net_l_value(target->id);
+ WFIFOB(6) = 0;
+ WFIFOSET(7);
+ current_npc = target->id;
+ }
}
- }
- else {
- // Search for player character to trade with
-
- id = find_pc(mx, my);
- if (id != 0) {
+ else if (target->isMonster()) {
+ player_node->action = ATTACK;
+ action(0, target->id);
+ player_node->walk_time = tick_time;
+ if (player_node->weapon == 2)
+ sound.playSfx("sfx/bow_shoot_1.ogg");
+ else
+ sound.playSfx("sfx/fist-swish.ogg");
+ }
+ else if (target->isPlayer()) {
// Begin a trade
WFIFOW(0) = net_w_value(0x00e4);
- WFIFOL(2) = net_l_value(id);
+ WFIFOL(2) = net_l_value(target->id);
WFIFOSET(6);
}
}
-
-
-
}
}
else if (event.type == SDL_QUIT)
@@ -592,7 +592,7 @@ void do_parse() {
temp = (char *)malloc(RFIFOW(2)-7);
memset(temp, '\0', RFIFOW(2)-7);
memcpy(temp, RFIFOP(8), RFIFOW(2)-8);
- being = find_node(RFIFOL(4));
+ being = findNode(RFIFOL(4));
if (being != NULL) {
// White
being->setSpeech(temp, SPEECH_TIME);
@@ -633,7 +633,7 @@ void do_parse() {
break;
// Add new being / stop monster
case 0x0078:
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being == NULL) {
being = new Being();
@@ -664,7 +664,7 @@ void do_parse() {
case SMSG_REMOVE_BEING:
// A being should be removed or has died
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being != NULL) {
if (RFIFOB(6) == 1) { // Death
if (being->job > 110) {
@@ -684,7 +684,7 @@ void do_parse() {
case SMSG_PLAYER_UPDATE_1:
case SMSG_PLAYER_UPDATE_2:
// A message about a player, doesn't include movement.
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being == NULL) {
being = new Being();
@@ -706,7 +706,7 @@ void do_parse() {
case SMSG_MOVE_BEING:
// A being nearby is moving
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being == NULL) {
being = new Being();
@@ -731,7 +731,7 @@ void do_parse() {
case SMSG_MOVE_PLAYER_BEING:
// A nearby player being moves
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being == NULL) {
being = new Being();
@@ -1039,7 +1039,7 @@ void do_parse() {
break;
// Stop walking
case 0x0088: // Disabled because giving some problems
- //if (being = find_node(RFIFOL(2))) {
+ //if (being = findNode(RFIFOL(2))) {
// if (being->id!=player_node->id) {
// char ids[20];
// sprintf(ids,"%i",RFIFOL(2));
@@ -1054,7 +1054,7 @@ void do_parse() {
case 0x008a:
switch (RFIFOB(26)) {
case 0: // Damage
- being = find_node(RFIFOL(6));
+ being = findNode(RFIFOL(6));
if (being != NULL) {
if (RFIFOW(22) == 0) {
@@ -1068,7 +1068,7 @@ void do_parse() {
}
if (RFIFOL(2) != player_node->id) { // buggy
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being != NULL) {
if (being->job<10) {
being->action = ATTACK;
@@ -1083,7 +1083,7 @@ void do_parse() {
break;
case 2: // Sit
case 3: // Stand up
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being != NULL) {
being->frame = 0;
if (RFIFOB(26) == 2) {
@@ -1126,7 +1126,7 @@ void do_parse() {
break;
// Emotion
case 0x00c0:
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if(being) {
being->emotion = RFIFOB(6);
being->emotion_time = EMOTION_TIME;
@@ -1325,7 +1325,7 @@ void do_parse() {
break;
case SMSG_CHANGE_BEING_LOOKS:
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being) {
if (RFIFOB(6) == 6) {
being->setHairColor(RFIFOB(7));
@@ -1510,7 +1510,7 @@ void do_parse() {
break;
// Get being name
case 0x0095:
- being = find_node(RFIFOL(2));
+ being = findNode(RFIFOL(2));
if (being)
strcpy(being->name, RFIFOP(6));
break;