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authorYohann Ferreira <bertram@cegetel.net>2005-08-24 20:02:36 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-08-24 20:02:36 +0000
commit276ce34d9646305c58ca7ce51cc9f1d53b60a24f (patch)
tree57eec04d3e64109361151056d8dc70c25f508d8e /src/game.cpp
parent4683edefdede2f482cc43c4fb516dba9ce50318c (diff)
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Simply don't show equipped items in sell dialog since it's annoying. Code cleanups and improvements to the login sequence.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 3dd254ef..bbfbee9e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1607,7 +1607,7 @@ void do_parse()
sellDialog->setVisible(true);
for (int k = 0; k < n_items; k++) {
Item *item = inventory->getItem(RFIFOW(4 + 10 * k));
- if (item) {
+ if (item && !(item->isEquipped())) {
sellDialog->addItem(item, RFIFOL(4 + 10 * k + 2));
}
}