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author | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-07-14 12:54:59 +0000 |
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committer | Björn Steinbrink <B.Steinbrink@gmx.de> | 2005-07-14 12:54:59 +0000 |
commit | fa555b6077e7cc7ab28c2ec07be1f5fb8a89125c (patch) | |
tree | 7d147040b140ea6034a3553de11de29da1743b42 /src/game.cpp | |
parent | ef3069f212029c4ca277c2dc369d5f04066ef186 (diff) | |
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Made attacking/aiming easier: Shift+Click = Don't walk, only interact.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 883fdcd5..178bfb87 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -422,10 +422,18 @@ void do_input() // Mouse button left if (event.button.button == SDL_BUTTON_LEFT) { + // Don't move when shift is pressed + // XXX Is this too hackish? I'm not sure if making the Gui + // class a KeyListener is a good idea and works as expected + // at all... + if (keys[SDLK_LSHIFT]) { + used = true; + } + // Check for default actions for NPC/Monster/Players Being *target = findNode(mx, my); unsigned int floorItemId = find_floor_item_by_cor(mx, my); - + if (target) { // NPC default: talk |