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authorYohann Ferreira <bertram@cegetel.net>2005-09-29 19:46:12 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-29 19:46:12 +0000
commitaac98cf8bcde36ba50ab45254866afc365a7908a (patch)
tree4e2ef7600f2ebd101484a305d3df6ca5135b39ef /src/game.cpp
parentc00d3acf930359740ae6125533b5233ae06b765e (diff)
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Improved a lot windows reset to default size and pos. Also corrected a few the default win position. And moved the setposition from game to each win, to clarify the code.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp19
1 files changed, 0 insertions, 19 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c968fba7..136fe347 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -221,23 +221,6 @@ void createGuiWindows()
int screenW = graphics->getWidth();
int screenH = graphics->getHeight();
- statusWindow->setPosition((screenW - statusWindow->getWidth()) / 2,
- (screenH - statusWindow->getHeight()) / 2);
- statusWindow->loadWindowState();
-
- miniStatusWindow->setPosition(0, 0);
-
- minimap->setPosition(3, 30);
- minimap->loadWindowState();
-
- chatWindow->setPosition(0, screenH - chatWindow->getHeight());
- chatWindow->loadWindowState();
-
- menuWindow->setPosition(screenW - menuWindow->getWidth(), 0);
-
- inventoryWindow->setPosition(60, 5);
- inventoryWindow->loadWindowState();
-
chargeDialog->setPosition(
screenW - 5 - chargeDialog->getWidth(),
screenH - chargeDialog->getHeight() - 15);
@@ -246,8 +229,6 @@ void createGuiWindows()
inventoryWindow->getY() + inventoryWindow->getHeight());
/*buddyWindow->setPosition(10,
minimap->getHeight() + 30);*/
- equipmentWindow->setPosition(5,140);
- equipmentWindow->loadWindowState();
// Set initial window visibility
chatWindow->setVisible(true);