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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-01-07 10:13:03 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-01-07 10:13:03 +0000 |
commit | 071877484ef493631592d9f10b6c4457097eca29 (patch) | |
tree | 2beb3921959350855a140d2e782cfdb4ec9380d6 /src/game.cpp | |
parent | 553e1d562af1413b9f28bf1c4b079d301349020e (diff) | |
download | mana-client-071877484ef493631592d9f10b6c4457097eca29.tar.gz mana-client-071877484ef493631592d9f10b6c4457097eca29.tar.bz2 mana-client-071877484ef493631592d9f10b6c4457097eca29.tar.xz mana-client-071877484ef493631592d9f10b6c4457097eca29.zip |
Removed --skipupdate option from Dev.Cpp project file, splitted the setup window into 3 tabs and added a joystick calibration tool.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/src/game.cpp b/src/game.cpp index ee254d13..aa77847d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -301,8 +301,6 @@ void do_init() player_node->setWeapon(player_info->weapon); - remove("packet.list"); - // Initialize joypad SDL_InitSubSystem(SDL_INIT_JOYSTICK); //SDL_JoystickEventState(SDL_ENABLE); @@ -423,23 +421,26 @@ void do_input() // Get the state of the joypad axis/buttons if (joypad != NULL) { - // TODO: one different value of tolerance is needed for each direction - // This probably means the need for a tuning utility/window - int tolerance = (int)config.getValue("joytolerance", 100); + int lowerTolerance = (int)config.getValue("leftTolerance", -100); + int upperTolerance = (int)config.getValue("rightTolerance", 100); SDL_JoystickUpdate(); - if (SDL_JoystickGetAxis(joypad, 0) > tolerance) + int position = SDL_JoystickGetAxis(joypad, 0); + if (position >= upperTolerance) { joy[JOY_RIGHT] = true; } - if (SDL_JoystickGetAxis(joypad, 0) < -tolerance) + else if (position <= lowerTolerance) { joy[JOY_LEFT] = true; } - if (SDL_JoystickGetAxis(joypad, 1) < -tolerance) + lowerTolerance = (int)config.getValue("upTolerance", -100); + upperTolerance = (int)config.getValue("downTolerance", 100); + position = SDL_JoystickGetAxis(joypad, 1); + if (position <= lowerTolerance) { joy[JOY_UP] = true; } - if (SDL_JoystickGetAxis(joypad, 1) > tolerance) + else if (position >= upperTolerance) { joy[JOY_DOWN] = true; } |