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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-28 15:14:22 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-28 15:14:22 +0000
commitd51efb148feef39b5ae38924371e636118f6b361 (patch)
treeb79b1523ba9b2816d71eeb2f7c099f07f0e0b4fb /src/game.cpp
parent51b75feaefd132ee0b7992a10dbe79bfa92e6d91 (diff)
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Added an action enumeration to th Being class and removed the old #define's.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp71
1 files changed, 30 insertions, 41 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f5bd366c..ff1621d6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -332,10 +332,10 @@ void do_input()
switch (player_node->action)
{
- case STAND:
+ case Being::STAND:
action(2, 0);
break;
- case SIT:
+ case Being::SIT:
action(3, 0);
break;
}
@@ -563,8 +563,8 @@ void do_input()
* TODO: Move player to mouse click position before
* attack the monster (maybe using follow mode).
*/
- if (target->action != MONSTER_DEAD &&
- player_node->action==STAND)
+ if (target->action != Being::MONSTER_DEAD &&
+ player_node->action == Being::STAND)
{
attack(target);
// Autotarget by default with mouse
@@ -662,7 +662,7 @@ void do_input()
} // End while
// Moving player around
- if ((player_node->action != DEAD) && (current_npc == 0) &&
+ if ((player_node->action != Being::DEAD) && (current_npc == 0) &&
!chatWindow->isFocused())
{
int x = player_node->x;
@@ -675,63 +675,63 @@ void do_input()
if (keys[SDLK_UP] || keys[SDLK_KP8] || joy[JOY_UP])
{
yDirection = -1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = NORTH;
}
if (keys[SDLK_DOWN] || keys[SDLK_KP2] || joy[JOY_DOWN])
{
yDirection = 1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = SOUTH;
}
if (keys[SDLK_LEFT] || keys[SDLK_KP4] || joy[JOY_LEFT])
{
xDirection = -1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = WEST;
}
if (keys[SDLK_RIGHT] || keys[SDLK_KP6] || joy[JOY_RIGHT])
{
xDirection = 1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = EAST;
}
if (keys[SDLK_KP1]) // Bottom Left
{
xDirection = -1;
yDirection = 1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = SW;
}
if (keys[SDLK_KP3]) // Bottom Right
{
xDirection = 1;
yDirection = 1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = SE;
}
if (keys[SDLK_KP7]) // Top Left
{
xDirection = -1;
yDirection = -1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = NW;
}
if (keys[SDLK_KP9]) // Top Right
{
xDirection = 1;
yDirection = -1;
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
Direction = NE;
}
Map *tiledMap = engine->getCurrentMap();
// Allow keyboard control to interrupt an existing path
- if ((xDirection != 0 || yDirection != 0) && player_node->action == WALK)
+ if ((xDirection != 0 || yDirection != 0) && player_node->action == Being::WALK)
player_node->setDestination(x, y);
- if (player_node->action != WALK)
+ if (player_node->action != Being::WALK)
{
// Prevent skipping corners over colliding tiles
if ((xDirection != 0) && tiledMap->tileCollides(x + xDirection, y))
@@ -760,7 +760,7 @@ void do_input()
}
// Attacking monsters
- if (player_node->action == STAND)
+ if (player_node->action == Being::STAND)
{
if (keys[SDLK_LCTRL] || keys[SDLK_RCTRL] || joy[JOY_BTN0])
{
@@ -789,9 +789,9 @@ void do_input()
}
}
else if (joy[JOY_BTN2] && action_time) {
- if (player_node->action == STAND)
+ if (player_node->action == Being::STAND)
action(2, 0);
- else if (player_node->action == SIT)
+ else if (player_node->action == Being::SIT)
action(3, 0);
action_time = false;
}
@@ -956,7 +956,7 @@ void do_parse()
//being->setWeapon(RFIFOW(18));
being->frame = 0;
being->walk_time = tick_time;
- being->action = STAND;
+ being->action = Being::STAND;
}
break;
@@ -970,13 +970,13 @@ void do_parse()
switch (being->getType())
{
case Being::MONSTER:
- being->action = MONSTER_DEAD;
+ being->action = Being::MONSTER_DEAD;
being->frame = 0;
being->walk_time = tick_time;
break;
default:
- being->action = DEAD;
+ being->action = Being::DEAD;
break;
}
//remove_node(RFIFOL(2));
@@ -1018,7 +1018,7 @@ void do_parse()
if (RFIFOB(51) == 2)
{
- being->action = SIT;
+ being->action = Being::SIT;
}
break;
@@ -1035,7 +1035,7 @@ void do_parse()
add_node(being);
}
- being->action = STAND;
+ being->action = Being::STAND;
being->x = get_src_x(RFIFOP(50));
being->y = get_src_y(RFIFOP(50));
being->speed = RFIFOW(6);
@@ -1267,7 +1267,7 @@ void do_parse()
// Re-add the local player node
add_node(player_node);
- player_node->action = STAND;
+ player_node->action = Being::STAND;
player_node->frame = 0;
player_node->x = RFIFOW(18);
player_node->y = RFIFOW(20);
@@ -1346,7 +1346,7 @@ void do_parse()
"You're now dead, press ok to restart",
&deathNoticeListener);
deathNotice->releaseModalFocus();
- player_node->action = DEAD;
+ player_node->action = Being::DEAD;
}
break;
// Stop walking
@@ -1382,20 +1382,9 @@ void do_parse()
if (RFIFOL(2) != player_node->getId()) { // buggy
being = findNode(RFIFOL(2));
if (being) {
- switch (being->getType())
- {
- case Being::PLAYER:
- being->action = ATTACK;
- being->frame = 0;
- being->walk_time = tick_time;
- break;
-
- default:
- being->action = MONSTER_ATTACK;
- being->frame = 0;
- being->walk_time = tick_time;
- break;
- }
+ being->action = Being::ATTACK;
+ being->frame = 0;
+ being->walk_time = tick_time;
being->frame = 0;
}
}
@@ -1407,10 +1396,10 @@ void do_parse()
if (being != NULL) {
being->frame = 0;
if (RFIFOB(26) == 2) {
- being->action = SIT;
+ being->action = Being::SIT;
}
else if (RFIFOB(26) == 3) {
- being->action = STAND;
+ being->action = Being::STAND;
}
}
break;