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authorIra Rice <irarice@gmail.com>2009-01-08 16:38:22 -0700
committerIra Rice <irarice@gmail.com>2009-01-08 16:38:22 -0700
commita001775f8b0b992cc7c4c5863722d02e8606b175 (patch)
tree44dfa8ab01119022b7999b27c3031a39d9d3c186 /src/game.cpp
parent193ccbdba8031a351ea622f8842b6d9a0b6cfd43 (diff)
parent611210b1e0fd9cbaed38b229462e109d8f4be385 (diff)
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Fixed include order (pedantic change)
Conflicts: src/gui/smileycontainer.cpp Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 76eb6b82..da733fe3 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -36,6 +36,7 @@
#include "flooritemmanager.h"
#include "graphics.h"
#include "itemshortcut.h"
+#include "smileyshortcut.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "localplayer.h"
@@ -556,15 +557,10 @@ void Game::handleInput()
if (keyboard.isKeyActive(keyboard.KEY_SMILIE))
{
// Emotions
- Uint8 emotion=keyboard.getKeySmilieOffset(event.key.keysym.sym);
- /**
- * Later here: increase the size of emotion,
- * and get the entry from the smiley
- * shortcut object
- */
+ int emotion=keyboard.getKeySmilieOffset(event.key.keysym.sym);
if (emotion)
{
- player_node->emote(emotion);
+ smileyShortcut->useSmiley(emotion);
used = true;
return;
}