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authorStefan Dombrowski <stefan@uni-bonn.de>2011-05-20 17:26:29 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2011-05-20 17:26:29 +0200
commitf971e8903ae6e7f01adb7b2f252c6482fa258ebb (patch)
treedfafbd86d028515cdda0f77f77f11d14eeba6f1f /src/game.cpp
parent108c31241aa8074dba1b1042677b3c87f60a9600 (diff)
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Removing KEY_PATHFIND and moving its function into the debug window
* The f-key is no longer used. That means new players are less likely to get into trouble by accidentally activating the debug mode. * The debug mode can now be activated in a new tab in the debug window. * The main advantage of using a gui is its extensibility. At the moment the debug mode does show too much information at once. In a follow-up patch the user should get more choices. Reviewed-by: Bjorn
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 16ea45d6..ef930d92 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -722,11 +722,6 @@ void Game::handleInput()
saveScreenshot();
used = true;
break;
- case KeyboardConfig::KEY_PATHFIND:
- // Find path to mouse (debug purpose)
- viewport->toggleDebugPath();
- used = true;
- break;
case KeyboardConfig::KEY_TRADE:
// Toggle accepting of incoming trade requests
unsigned int deflt = player_relations.getDefault();