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authorYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-17 00:10:50 +0000
commite454dcd9bc48c884215bb8144f43a10960b5f713 (patch)
tree95b62bff7a51d2325ce0bf9dfc93bc481a19738f /src/game.cpp
parent17cab02d4f5e2137ab77bac40884982c6d3651ea (diff)
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Now the values shown by derived stats in status win are got from the server. Still, when Equipping/unequipping, you have to warp to get these values updated. Does somebody has an idea how to request an update of these values when equipping/unequipping ?
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 62787dff..0eed5da9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -286,8 +286,8 @@ void do_init()
player_node->x = startX;
player_node->y = startY;
player_node->speed = 150;
- player_node->setHairColor(player_info->hair_color);
- player_node->setHairStyle(player_info->hair_style);
+ player_node->setHairColor(player_info->hairColor);
+ player_node->setHairStyle(player_info->hairStyle);
if (player_info->weapon == 11)
{
@@ -751,7 +751,7 @@ void do_input()
// Mouse button middle
else if (event.button.button == SDL_BUTTON_MIDDLE)
{
- /**
+ /*
* Some people haven't a mouse with three buttons,
* right Usiu??? ;-)
*/
@@ -1489,20 +1489,20 @@ void do_parse()
player_info->hp = msg.readLong();
break;
case 0x0006:
- player_info->max_hp = msg.readLong();
+ player_info->maxHp = msg.readLong();
break;
case 0x0007:
- player_info->sp = msg.readLong();
+ player_info->mp = msg.readLong();
break;
case 0x0008:
- player_info->max_sp = msg.readLong();
+ player_info->maxMp = msg.readLong();
break;
case 0x000b:
- player_info->lv = msg.readLong();
+ player_info->lvl = msg.readLong();
break;
case 0x000c:
- player_info->skill_point = msg.readLong();
- skillDialog->setPoints(player_info->skill_point);
+ player_info->skillPoint = msg.readLong();
+ skillDialog->setPoints(player_info->skillPoint);
break;
case 0x0018:
player_info->totalWeight = msg.readLong();
@@ -1511,7 +1511,7 @@ void do_parse()
player_info->maxWeight = msg.readLong();
break;
case 0x0037:
- player_info->job_lv = msg.readLong();
+ player_info->jobLvl = msg.readLong();
break;
case 0x0009:
player_info->statsPointsToAttribute = msg.readLong();
@@ -1595,7 +1595,7 @@ void do_parse()
player_info->xp = msg.readLong();
break;
case 0x0002:
- player_info->job_xp = msg.readLong();
+ player_info->jobXp = msg.readLong();
break;
case 0x0014:
player_info->gp = msg.readLong();
@@ -2010,17 +2010,17 @@ void do_parse()
player_info->DEXUp = msg.readByte();
player_info->LUK = msg.readByte();
player_info->LUKUp = msg.readByte();
- msg.readShort(); // ATK
- msg.readShort(); // ATK bonus
- msg.readShort(); // MATK max
- msg.readShort(); // MATK min
- msg.readShort(); // DEF
- msg.readShort(); // DEF bonus
- msg.readShort(); // MDEF
- msg.readShort(); // MDEF bonus
- msg.readShort(); // HIT
- msg.readShort(); // FLEE
- msg.readShort(); // FLEE bonus
+ player_info->ATK = msg.readShort(); // ATK
+ player_info->ATKBonus = msg.readShort(); // ATK bonus
+ player_info->MATK = msg.readShort(); // MATK max
+ player_info->MATKBonus = msg.readShort(); // MATK min
+ player_info->DEF = msg.readShort(); // DEF
+ player_info->DEFBonus = msg.readShort(); // DEF bonus
+ player_info->MDEF = msg.readShort(); // MDEF
+ player_info->MDEFBonus = msg.readShort(); // MDEF bonus
+ player_info->HIT = msg.readShort(); // HIT
+ player_info->FLEE = msg.readShort(); // FLEE
+ player_info->FLEEBonus = msg.readShort(); // FLEE bonus
msg.readShort(); // critical
msg.readShort(); // unknown
break;