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authorIra Rice <irarice@gmail.com>2009-02-04 18:36:02 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 18:36:02 -0700
commitcd511bda4e07f5de49ef66eff9d2fe4d649c17b6 (patch)
tree2b309ba271d3a31739670e868bc340aab02cd75a /src/game.cpp
parent3818b6db81341b840201996c186bdc8ad5e456e9 (diff)
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Simplified equipment window initialization, since only the local player
has an inventory or an equipment. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5b37d409..43b3e986 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -213,7 +213,7 @@ void createGuiWindows(Network *network)
skillDialog = new SkillDialog();
setupWindow = new Setup();
minimap = new Minimap();
- equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
+ equipmentWindow = new EquipmentWindow();
tradeWindow = new TradeWindow(network);
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();