summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorJared Adams <jaxad0127@gmail.com>2010-08-01 21:32:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 21:35:09 -0600
commita3e61c0e830c46b51c0d135962ad361c02b93243 (patch)
tree3b94948be5750c8f968ea89723799eb4f119c063 /src/game.cpp
parent0e189bbe81c88283438aabb4fec3ba30920d3a36 (diff)
downloadmana-client-a3e61c0e830c46b51c0d135962ad361c02b93243.tar.gz
mana-client-a3e61c0e830c46b51c0d135962ad361c02b93243.tar.bz2
mana-client-a3e61c0e830c46b51c0d135962ad361c02b93243.tar.xz
mana-client-a3e61c0e830c46b51c0d135962ad361c02b93243.zip
Remove isActive methods from buy/sell windows
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 148c3784..0c765f9e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -758,7 +758,7 @@ void Game::handleInput()
return;
// Moving player around
- if (player_node->isAlive() && !Being::isTalking() &&
+ if (player_node->isAlive() && !PlayerInfo::isTalking() &&
!chatWindow->isInputFocused() && !quitDialog)
{
// Get the state of the keyboard keys