summaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-02 21:26:57 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-11-02 21:26:57 +0000
commit19e15c87a1fc74f71fd6f9a743201a24ac582997 (patch)
treea615525476ef6bad8a2af4d8b90c8aea935f9109 /src/game.cpp
parent29f07d2f98b82674708f1185f26ed3c482992b04 (diff)
downloadmana-client-19e15c87a1fc74f71fd6f9a743201a24ac582997.tar.gz
mana-client-19e15c87a1fc74f71fd6f9a743201a24ac582997.tar.bz2
mana-client-19e15c87a1fc74f71fd6f9a743201a24ac582997.tar.xz
mana-client-19e15c87a1fc74f71fd6f9a743201a24ac582997.zip
Merged trunk changes from revision 2716 to 2756 into the 0.1.0 branch.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp29
1 files changed, 12 insertions, 17 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2abd9e26..5052f2ce 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -195,9 +195,7 @@ void createGuiWindows()
chargeDialog->setPosition(
screenW - 5 - chargeDialog->getWidth(),
screenH - chargeDialog->getHeight() - 15);
- tradeWindow->setPosition(screenW - statusWindow->getWidth() -
- tradeWindow->getWidth() - 10,
- inventoryWindow->getY() + inventoryWindow->getHeight());
+
/*buddyWindow->setPosition(10,
minimap->getHeight() + 30);*/
@@ -488,21 +486,18 @@ void Game::handleInput()
}
break;
- // Attempt to hide all windows
+ // Hide certain windows
case SDLK_h:
- statusWindow->setVisible(false);
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- buySellDialog->setVisible(false);
- inventoryWindow->setVisible(false);
- npcTextDialog->setVisible(false);
- npcListDialog->setVisible(false);
- skillDialog->setVisible(false);
- setupWindow->setVisible(false);
- equipmentWindow->setVisible(false);
- chargeDialog->setVisible(false);
- helpWindow->setVisible(false);
- debugWindow->setVisible(false);
+ if (!chatWindow->isFocused())
+ {
+ statusWindow->setVisible(false);
+ inventoryWindow->setVisible(false);
+ skillDialog->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ debugWindow->setVisible(false);
+ }
break;
// Picking up items on the floor