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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-10 23:08:35 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-02-10 23:13:43 +0100
commitdb3de66d52a9e8d65c657f7438f033144e8087c7 (patch)
tree2abd33c41a6c06ebae8341d3bcfcceb15620a8fd /src/game.cpp
parent19db8d94d88db56dc9484cc85308906add21826d (diff)
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Don't make log statements translatable
The log is mainly used to aid the developers, hence shouldn't be translated to the user's local language. Also introduces unnecessary work for all translators.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b79df4f5..f09e06e6 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -390,7 +390,7 @@ static bool saveScreenshot()
else
{
chatWindow->chatLog(_("Saving screenshot failed!"), BY_SERVER);
- logger->log(_("Error: could not save screenshot."));
+ logger->log("Error: could not save screenshot.");
}
SDL_FreeSurface(screenshot);
@@ -597,9 +597,9 @@ void Game::handleInput()
case KeyboardConfig::KEY_QUIT:
if (!exitConfirm)
{
- exitConfirm = new ConfirmDialog( _("Quit"),
- _("Are you sure you "
- "want to quit?"));
+ exitConfirm = new ConfirmDialog(_("Quit"),
+ _("Are you sure you "
+ "want to quit?"));
exitConfirm->addActionListener(&exitListener);
exitConfirm->requestMoveToTop();
}
@@ -778,7 +778,7 @@ void Game::handleInput()
catch (gcn::Exception e)
{
const char* err = e.getMessage().c_str();
- logger->log(_("Warning: guichan input exception: %s"), err);
+ logger->log("Warning: guichan input exception: %s", err);
}
}
} // End while