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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-09 20:04:31 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-12-09 20:05:34 +0100
commitbab09df7a8347f39221b2a87487dcd128a686def (patch)
treea70a87d3fcd95a8af612293646173b3e8f54fcc8 /src/game.cpp
parent4f2749ab2782fdece3c098b1a52b69cb37eea9eb (diff)
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Removed the unused NewSkillDialog
Won't be introduced based on eAthena anyway, I think even with tmwserv we have different plans now. Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e2c4d2fc..0499263c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -111,7 +111,6 @@ InventoryWindow *inventoryWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
-//NewSkillDialog *newSkillWindow;
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
@@ -191,7 +190,6 @@ void createGuiWindows(Network *network)
npcTextDialog = new NpcTextDialog();
npcListDialog = new NpcListDialog();
skillDialog = new SkillDialog();
- //newSkillWindow = new NewSkillDialog();
setupWindow = new Setup();
minimap = new Minimap();
equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
@@ -245,7 +243,6 @@ void destroyGuiWindows()
delete setupWindow;
delete minimap;
delete equipmentWindow;
- //delete newSkillWindow;
delete tradeWindow;
//delete buddyWindow;
delete helpWindow;
@@ -592,8 +589,6 @@ void Game::handleInput()
used = true;
break;
- //case SDLK_F11: requestedWindow = newSkillWindow; break;
-
case SDLK_RETURN:
// Input chat window
if (chatWindow->isInputFocused() ||