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authorIra Rice <irarice@gmail.com>2009-01-12 15:41:10 -0700
committerIra Rice <irarice@gmail.com>2009-01-12 15:41:10 -0700
commit7f8f7bcd329e62d240914686b01a9cd68624309c (patch)
tree1256aff76fa3f81b62724e73197eb94d231d9045 /src/game.cpp
parentfc1539e019b6d916d1470ddf1f31997044af8396 (diff)
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Some rather pedantic changes. Unified all naming for emoticons in the
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 18169cd0..753d7afa 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -35,7 +35,6 @@
#include "flooritemmanager.h"
#include "graphics.h"
#include "itemshortcut.h"
-#include "smileyshortcut.h"
#include "joystick.h"
#include "keyboardconfig.h"
#include "localplayer.h"
@@ -49,15 +48,16 @@
#include "gui/chat.h"
#include "gui/confirm_dialog.h"
#include "gui/debugwindow.h"
+#include "gui/emoteshortcut.h"
+#include "gui/emoteshortcutcontainer.h"
+#include "gui/emotewindow.h"
#include "gui/equipmentwindow.h"
#include "gui/gui.h"
#include "gui/help.h"
#include "gui/inventorywindow.h"
-#include "gui/smileywindow.h"
#include "gui/shortcutwindow.h"
#include "gui/shortcutcontainer.h"
#include "gui/itemshortcutcontainer.h"
-#include "gui/smileyshortcutcontainer.h"
#include "gui/menuwindow.h"
#include "gui/minimap.h"
#include "gui/ministatus.h"
@@ -118,7 +118,7 @@ BuyDialog *buyDialog;
SellDialog *sellDialog;
BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
-SmileyWindow *smileyWindow;
+EmoteWindow *emoteWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
@@ -129,7 +129,7 @@ TradeWindow *tradeWindow;
HelpWindow *helpWindow;
DebugWindow *debugWindow;
ShortcutWindow *itemShortcutWindow;
-ShortcutWindow *smileyShortcutWindow;
+ShortcutWindow *emoteShortcutWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
@@ -202,7 +202,7 @@ void createGuiWindows(Network *network)
sellDialog = new SellDialog(network);
buySellDialog = new BuySellDialog();
inventoryWindow = new InventoryWindow();
- smileyWindow = new SmileyWindow();
+ emoteWindow = new EmoteWindow();
npcTextDialog = new NpcTextDialog();
npcListDialog = new NpcListDialog();
skillDialog = new SkillDialog();
@@ -213,7 +213,7 @@ void createGuiWindows(Network *network)
helpWindow = new HelpWindow();
debugWindow = new DebugWindow();
itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
- smileyShortcutWindow = new ShortcutWindow("SmileyShortcut",new SmileyShortcutContainer);
+ emoteShortcutWindow = new ShortcutWindow("emoteShortcut",new EmoteShortcutContainer);
// Set initial window visibility
chatWindow->setVisible((bool) config.getValue(
@@ -227,8 +227,8 @@ void createGuiWindows(Network *network)
menuWindow->getWindowName() + "Visible", true));
itemShortcutWindow->setVisible((bool) config.getValue(
itemShortcutWindow->getWindowName() + "Visible", true));
- smileyShortcutWindow->setVisible((bool) config.getValue(
- smileyShortcutWindow->getWindowName() + "Visible", true));
+ emoteShortcutWindow->setVisible((bool) config.getValue(
+ emoteShortcutWindow->getWindowName() + "Visible", true));
if (config.getValue("logToChat", 0))
{
@@ -250,7 +250,7 @@ void destroyGuiWindows()
delete sellDialog;
delete buySellDialog;
delete inventoryWindow;
- delete smileyWindow;
+ delete emoteWindow;
delete npcListDialog;
delete npcTextDialog;
delete skillDialog;
@@ -261,7 +261,7 @@ void destroyGuiWindows()
delete helpWindow;
delete debugWindow;
delete itemShortcutWindow;
- delete smileyShortcutWindow;
+ delete emoteShortcutWindow;
}
Game::Game(Network *network):
@@ -545,14 +545,14 @@ void Game::handleInput()
}
}
- // Smilie
- if (keyboard.isKeyActive(keyboard.KEY_SMILIE))
+ // Mode switch to emotes
+ if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
// Emotions
- int emotion = keyboard.getKeySmilieOffset(event.key.keysym.sym);
+ int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
if (emotion)
{
- smileyShortcut->useSmiley(emotion);
+ emoteShortcut->useEmote(emotion);
used = true;
return;
}
@@ -655,13 +655,13 @@ void Game::handleInput()
if (!tradeWindow->isVisible())
{
// Checks if any item shortcut is pressed.
- for (int i = KeyboardConfig::KEY_SHORTCUT_0;
- i <= KeyboardConfig::KEY_SHORTCUT_9;
+ for (int i = KeyboardConfig::KEY_SHORTCUT_1;
+ i <= KeyboardConfig::KEY_SHORTCUT_12;
i++)
{
if (tKey == i && !used) {
itemShortcut->useItem(
- i - KeyboardConfig::KEY_SHORTCUT_0);
+ i - KeyboardConfig::KEY_SHORTCUT_1);
break;
}
}
@@ -708,7 +708,7 @@ void Game::handleInput()
{
statusWindow->setVisible(false);
inventoryWindow->setVisible(false);
- smileyWindow->setVisible(false);
+ emoteWindow->setVisible(false);
skillDialog->setVisible(false);
setupWindow->setVisible(false);
equipmentWindow->setVisible(false);
@@ -745,11 +745,11 @@ void Game::handleInput()
case KeyboardConfig::KEY_WINDOW_DEBUG:
requestedWindow = debugWindow;
break;
- case KeyboardConfig::KEY_WINDOW_ALLSMILEY:
- requestedWindow = smileyWindow;
+ case KeyboardConfig::KEY_WINDOW_EMOTE:
+ requestedWindow = emoteWindow;
break;
- case KeyboardConfig::KEY_WINDOW_SMILEY_SHORTCUT:
- requestedWindow = smileyShortcutWindow;
+ case KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT:
+ requestedWindow = emoteShortcutWindow;
break;
}
}