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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-01 20:04:43 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-11-01 20:04:43 +0100
commit38f7cd9a9a49dc91b1c2e69b48308bd16d4b5aad (patch)
tree81d0e898790264114683cca9cfd3355bea114415 /src/game.cpp
parentc5e341f7b5f5e4efcabd09e00e177bb873db8097 (diff)
parent1f69108501c4bf51f3adac9ffbf7a7631fb12b9a (diff)
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Merge branch '0.5' of gitorious.org:mana/mana
Conflicts: src/being.cpp src/client.cpp src/commandhandler.cpp src/gui/setup_video.cpp src/gui/socialwindow.cpp src/gui/viewport.cpp src/gui/widgets/browserbox.cpp src/gui/widgets/itemcontainer.cpp src/imageparticle.cpp src/localplayer.cpp src/localplayer.h src/map.cpp src/net/tmwa/beinghandler.cpp src/particle.cpp src/particle.h src/player.cpp src/player.h
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp30
1 files changed, 21 insertions, 9 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 5557f650..2322d61e 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -287,8 +287,23 @@ static bool saveScreenshot()
{
static unsigned int screenshotCount = 0;
+ // We don't want to show IP addresses in screenshots
+ const bool showip = player_node->getShowIp();
+ if (showip)
+ {
+ player_node->setShowIp(false);
+ actorSpriteManager->updatePlayerNames();
+ gui->draw();
+ }
+
SDL_Surface *screenshot = graphics->getScreenshot();
+ if (showip)
+ {
+ player_node->setShowIp(true);
+ actorSpriteManager->updatePlayerNames();
+ }
+
// Search for an unused screenshot name
std::stringstream filenameSuffix;
std::stringstream filename;
@@ -304,7 +319,8 @@ static bool saveScreenshot()
screenshotDirectory = std::string(PHYSFS_getUserDir());
}
- do {
+ do
+ {
screenshotCount++;
filenameSuffix.str("");
filename.str("");
@@ -315,7 +331,8 @@ static bool saveScreenshot()
testExists.open(filename.str().c_str(), std::ios::in);
found = !testExists.is_open();
testExists.close();
- } while (!found);
+ }
+ while (!found);
const bool success = ImageWriter::writePNG(screenshot, filename.str());
@@ -602,13 +619,8 @@ void Game::handleInput()
{
case KeyboardConfig::KEY_PICKUP:
{
- const Vector &pos = player_node->getPosition();
- Map *map = viewport->getCurrentMap();
- Uint16 x = (int) pos.x / map->getTileWidth();
- Uint16 y = (int) (pos.y - 1)
- / map->getTileHeight();
- // y - 1 needed to fix position, otherwise, it's
- // off under eAthena.
+ int x = player_node->getTileX();
+ int y = player_node->getTileY();
FloorItem *item =
actorSpriteManager->findItem(x, y);