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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:03 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-22 19:45:56 +0100
commit0c43d04b438d41c277ae80402d4b4888db1a0b64 (patch)
tree3aaeb75ecd1bcbe85decedab5f1fa426fe0411e3 /src/game.cpp
parenta7f5eaeb7f643658d356533a608f0f18d85b6d32 (diff)
parent401802c1d7a1b3d659bdc53a45d9a6292fc1121e (diff)
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Merged the tmwserv client with the eAthena client
This merge involved major changes on both sides, and as such took several weeks. Lots of things are expected to be broken now, however, we now have a single code base to improve and extend, which can be compiled to support either eAthena or tmwserv. In the coming months, the plan is to work towards a client that supports both eAthena and tmwserv, without needing to be recompiled. Conflicts: Everywhere!
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp281
1 files changed, 246 insertions, 35 deletions
diff --git a/src/game.cpp b/src/game.cpp
index cc5121fd..cf1aa220 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -27,6 +27,10 @@
#include <guichan/exception.hpp>
#include "beingmanager.h"
+#ifdef TMWSERV_SUPPORT
+#include "channelmanager.h"
+#include "commandhandler.h"
+#endif
#include "configuration.h"
#include "effectmanager.h"
#include "emoteshortcut.h"
@@ -71,20 +75,38 @@
#include "gui/status.h"
#include "gui/trade.h"
#include "gui/viewport.h"
+#ifdef TMWSERV_SUPPORT
+#include "gui/buddywindow.h"
+#include "gui/guildwindow.h"
+#include "gui/magic.h"
+#include "gui/npcpostdialog.h"
+#include "gui/partywindow.h"
+#include "gui/quitdialog.h"
+#endif
-#include "net/beinghandler.h"
-#include "net/buysellhandler.h"
#include "net/chathandler.h"
-#include "net/equipmenthandler.h"
-#include "net/inventoryhandler.h"
#include "net/itemhandler.h"
-#include "net/messageout.h"
-#include "net/network.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
-#include "net/protocol.h"
-#include "net/skillhandler.h"
#include "net/tradehandler.h"
+#ifdef TMWSERV_SUPPORT
+#include "net/network.h"
+#include "net/beinghandler.h"
+#include "net/buysellhandler.h"
+#include "net/effecthandler.h"
+#include "net/guildhandler.h"
+#include "net/inventoryhandler.h"
+#include "net/partyhandler.h"
+#else
+#include "net/ea/network.h"
+#include "net/ea/beinghandler.h"
+#include "net/ea/buysellhandler.h"
+#include "net/ea/equipmenthandler.h"
+#include "net/ea/inventoryhandler.h"
+#include "net/ea/protocol.h"
+#include "net/ea/skillhandler.h"
+#include "net/messageout.h"
+#endif
#include "resources/imagewriter.h"
@@ -103,7 +125,11 @@ Joystick *joystick = NULL;
extern Window *weightNotice;
extern Window *deathNotice;
+#ifdef TMWSERV_SUPPORT
+QuitDialog *quitDialog = NULL;
+#else
ConfirmDialog *exitConfirm = NULL;
+#endif
OkDialog *disconnectedDialog = NULL;
ChatWindow *chatWindow;
@@ -120,6 +146,13 @@ NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
NpcStringDialog *npcStringDialog;
SkillDialog *skillDialog;
+#ifdef TMWSERV_SUPPORT
+BuddyWindow *buddyWindow;
+GuildWindow *guildWindow;
+MagicDialog *magicDialog;
+NpcPostDialog *npcPostDialog;
+PartyWindow *partyWindow;
+#endif
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
@@ -131,6 +164,10 @@ ShortcutWindow *emoteShortcutWindow;
BeingManager *beingManager = NULL;
FloorItemManager *floorItemManager = NULL;
+#ifdef TMWSERV_SUPPORT
+ChannelManager *channelManager = NULL;
+CommandHandler *commandHandler = NULL;
+#endif
Particle* particleEngine = NULL;
EffectManager *effectManager = NULL;
@@ -147,7 +184,9 @@ namespace {
if (event.getId() == "yes" || event.getId() == "ok") {
done = true;
}
+#ifdef EATHENA_SUPPORT
exitConfirm = NULL;
+#endif
disconnectedDialog = NULL;
}
} exitListener;
@@ -189,15 +228,34 @@ int get_elapsed_time(int start_time)
/**
* Create all the various globally accessible gui windows
*/
+#ifdef TMWSERV_SUPPORT
+void createGuiWindows()
+#else
void createGuiWindows(Network *network)
+#endif
{
// Create dialogs
+#ifdef TMWSERV_SUPPORT
+ chatWindow = new ChatWindow;
+ buyDialog = new BuyDialog;
+ sellDialog = new SellDialog;
+ tradeWindow = new TradeWindow;
+ npcPostDialog = new NpcPostDialog();
+ magicDialog = new MagicDialog();
+ equipmentWindow = new EquipmentWindow(player_node->mEquipment.get());
+ buddyWindow = new BuddyWindow();
+ guildWindow = new GuildWindow();
+ partyWindow = new PartyWindow();
+#else
chatWindow = new ChatWindow(network);
+ buyDialog = new BuyDialog(network);
+ sellDialog = new SellDialog(network);
+ tradeWindow = new TradeWindow(network);
+ equipmentWindow = new EquipmentWindow;
+#endif
menuWindow = new MenuWindow;
statusWindow = new StatusWindow(player_node);
miniStatusWindow = new MiniStatusWindow;
- buyDialog = new BuyDialog(network);
- sellDialog = new SellDialog(network);
buySellDialog = new BuySellDialog;
inventoryWindow = new InventoryWindow;
emoteWindow = new EmoteWindow;
@@ -208,8 +266,6 @@ void createGuiWindows(Network *network)
skillDialog = new SkillDialog;
setupWindow = new Setup;
minimap = new Minimap;
- equipmentWindow = new EquipmentWindow;
- tradeWindow = new TradeWindow(network);
helpWindow = new HelpWindow;
debugWindow = new DebugWindow;
itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer);
@@ -233,6 +289,11 @@ void createGuiWindows(Network *network)
emoteShortcutWindow->getWindowName() + "Visible", true));
minimap->setVisible((bool) config.getValue(
minimap->getWindowName() + "Visible", true));
+
+ if (config.getValue("logToChat", 0))
+ {
+ logger->setChatWindow(chatWindow);
+ }
}
/**
@@ -254,6 +315,13 @@ void destroyGuiWindows()
delete npcListDialog;
delete npcTextDialog;
delete npcStringDialog;
+#ifdef TMWSERV_SUPPORT
+ delete npcPostDialog;
+ delete magicDialog;
+ delete buddyWindow;
+ delete guildWindow;
+ delete partyWindow;
+#endif
delete skillDialog;
delete setupWindow;
delete minimap;
@@ -265,33 +333,56 @@ void destroyGuiWindows()
delete emoteShortcutWindow;
}
+#ifdef TMWSERV_SUPPORT
+Game::Game():
+ mBeingHandler(new BeingHandler()),
+ mGuildHandler(new GuildHandler()),
+ mPartyHandler(new PartyHandler()),
+ mEffectHandler(new EffectHandler()),
+#else
Game::Game(Network *network):
mNetwork(network),
mBeingHandler(new BeingHandler(config.getValue("EnableSync", 0) == 1)),
+ mEquipmentHandler(new EquipmentHandler),
+ mSkillHandler(new SkillHandler),
+#endif
mBuySellHandler(new BuySellHandler),
mChatHandler(new ChatHandler),
- mEquipmentHandler(new EquipmentHandler),
mInventoryHandler(new InventoryHandler),
mItemHandler(new ItemHandler),
mNpcHandler(new NPCHandler),
mPlayerHandler(new PlayerHandler),
- mSkillHandler(new SkillHandler),
- mTradeHandler(new TradeHandler)
+ mTradeHandler(new TradeHandler),
+ mLogicCounterId(0), mSecondsCounterId(0)
{
+ done = false;
+
+#ifdef TMWSERV_SUPPORT
+ createGuiWindows();
+ engine = new Engine;
+
+ beingManager = new BeingManager;
+#else
createGuiWindows(network);
engine = new Engine(network);
beingManager = new BeingManager(network);
+#endif
+
floorItemManager = new FloorItemManager;
+#ifdef TMWSERV_SUPPORT
+ channelManager = new ChannelManager();
+ commandHandler = new CommandHandler();
+#endif
effectManager = new EffectManager;
particleEngine = new Particle(NULL);
particleEngine->setupEngine();
- // Initialize timers
+ // Initialize logic and seconds counters
tick_time = 0;
- SDL_AddTimer(10, nextTick, NULL); // Logic counter
- SDL_AddTimer(1000, nextSecond, NULL); // Seconds counter
+ mLogicCounterId = SDL_AddTimer(10, nextTick, NULL);
+ mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);
// Initialize frame limiting
config.addListener("fpslimit", this);
@@ -299,7 +390,9 @@ Game::Game(Network *network):
// Initialize beings
beingManager->setPlayer(player_node);
+#ifdef EATHENA_SUPPORT
player_node->setNetwork(network);
+#endif
Joystick::init();
// TODO: The user should be able to choose which one to use
@@ -307,6 +400,19 @@ Game::Game(Network *network):
if (Joystick::getNumberOfJoysticks() > 0)
joystick = new Joystick(0);
+#ifdef TMWSERV_SUPPORT
+ Net::registerHandler(mBeingHandler.get());
+ Net::registerHandler(mBuySellHandler.get());
+ Net::registerHandler(mChatHandler.get());
+ Net::registerHandler(mGuildHandler.get());
+ Net::registerHandler(mInventoryHandler.get());
+ Net::registerHandler(mItemHandler.get());
+ Net::registerHandler(mNpcHandler.get());
+ Net::registerHandler(mPartyHandler.get());
+ Net::registerHandler(mPlayerHandler.get());
+ Net::registerHandler(mTradeHandler.get());
+ Net::registerHandler(mEffectHandler.get());
+#else
network->registerHandler(mBeingHandler.get());
network->registerHandler(mBuySellHandler.get());
network->registerHandler(mChatHandler.get());
@@ -332,22 +438,36 @@ Game::Game(Network *network):
msg.writeInt32(tick_time);
engine->changeMap(map_path);
+#endif
}
Game::~Game()
{
+#ifdef TMWSERV_SUPPORT
+ Net::clearHandlers();
+#endif
+
delete player_node;
destroyGuiWindows();
delete beingManager;
delete floorItemManager;
+#ifdef TMWSERV_SUPPORT
+ delete channelManager;
+ delete commandHandler;
+#endif
delete joystick;
delete particleEngine;
delete engine;
+ viewport->setMap(NULL);
+ player_node = NULL;
beingManager = NULL;
floorItemManager = NULL;
joystick = NULL;
+
+ SDL_RemoveTimer(mLogicCounterId);
+ SDL_RemoveTimer(mSecondsCounterId);
}
static bool saveScreenshot()
@@ -458,6 +578,10 @@ void Game::logic()
}
// Handle network stuff
+#ifdef TMWSERV_SUPPORT
+ Net::flush();
+ // TODO: Fix notification when the connection is lost
+#else
mNetwork->flush();
mNetwork->dispatchMessages();
@@ -472,6 +596,7 @@ void Game::logic()
disconnectedDialog->requestMoveToTop();
}
}
+#endif
}
}
@@ -500,6 +625,23 @@ void Game::handleInput()
return;
}
+#ifdef TMWSERV_SUPPORT
+ // send straight to gui for certain windows
+ if (npcPostDialog->isVisible())
+ {
+ try
+ {
+ guiInput->pushInput(event);
+ }
+ catch (gcn::Exception e)
+ {
+ const char* err = e.getMessage().c_str();
+ logger->log("Warning: guichan input exception: %s", err);
+ }
+ return;
+ }
+#endif
+
// Mode switch to emotes
if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
{
@@ -521,10 +663,16 @@ void Game::handleInput()
deathNotice ||
weightNotice))
{
+#ifdef TMWSERV_SUPPORT
+ // Don not focus chat input when quit dialog is active
+ if (quitDialog != NULL && quitDialog->isVisible())
+ continue;
+#else
// Quit by pressing Enter if the exit confirm is there
if (exitConfirm &&
keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT))
done = true;
+#endif
// Close the Browser if opened
else if (helpWindow->isVisible() &&
keyboard.isKeyActive(keyboard.KEY_OK))
@@ -549,6 +697,12 @@ void Game::handleInput()
else if (npcIntegerDialog->isVisible() &&
keyboard.isKeyActive(keyboard.KEY_OK))
npcIntegerDialog->action(gcn::ActionEvent(NULL, "ok"));
+ /*
+ else if (guildWindow->isVisible())
+ {
+ // TODO: Check if a dialog is open and close it if so
+ }
+ */
else if (!(keyboard.getKeyValue(
KeyboardConfig::KEY_TOGGLE_CHAT) ==
keyboard.getKeyValue(
@@ -597,6 +751,17 @@ void Game::handleInput()
break;
// Quitting confirmation dialog
case KeyboardConfig::KEY_QUIT:
+#ifdef TMWSERV_SUPPORT
+ if (!quitDialog)
+ {
+ quitDialog = new QuitDialog(&done, &quitDialog);
+ quitDialog->requestMoveToTop();
+ }
+ else
+ {
+ quitDialog->action(gcn::ActionEvent(NULL, "cancel"));
+ }
+#else
if (!exitConfirm)
{
exitConfirm = new ConfirmDialog(_("Quit"),
@@ -609,6 +774,7 @@ void Game::handleInput()
{
exitConfirm->action(gcn::ActionEvent(NULL, _("no")));
}
+#endif
break;
default:
break;
@@ -639,24 +805,31 @@ void Game::handleInput()
{
case KeyboardConfig::KEY_PICKUP:
{
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = player_node->getPosition();
+ Uint16 x = (int) pos.x / 32;
+ Uint16 y = (int) pos.y / 32;
+#else
+ Uint16 x = player_node->mX;
+ Uint16 y = player_node->mY;
+#endif
FloorItem *item =
- floorItemManager->findByCoordinates(
- player_node->mX, player_node->mY);
+ floorItemManager->findByCoordinates(x, y);
// If none below the player, try the tile in front
// of the player
if (!item)
{
- Uint16 x = player_node->mX;
- Uint16 y = player_node->mY;
- if (player_node->getDirection() & Being::UP)
- y--;
- if (player_node->getDirection() & Being::DOWN)
- y++;
- if (player_node->getDirection() & Being::LEFT)
- x--;
- if (player_node->getDirection() & Being::RIGHT)
- x++;
+ // Temporary until tile-based picking is
+ // removed.
+ switch (player_node->getSpriteDirection())
+ {
+ case DIRECTION_UP : --y; break;
+ case DIRECTION_DOWN : ++y; break;
+ case DIRECTION_LEFT : --x; break;
+ case DIRECTION_RIGHT: ++x; break;
+ default: break;
+ }
item = floorItemManager->findByCoordinates(
x, y);
@@ -685,6 +858,10 @@ void Game::handleInput()
equipmentWindow->setVisible(false);
helpWindow->setVisible(false);
debugWindow->setVisible(false);
+#ifdef TMWSERV_SUPPORT
+ guildWindow->setVisible(false);
+ buddyWindow->setVisible(false);
+#endif
}
break;
case KeyboardConfig::KEY_WINDOW_STATUS:
@@ -783,6 +960,7 @@ void Game::handleInput()
logger->log("Warning: guichan input exception: %s", err);
}
}
+
} // End while
// If the user is configuring the keys then don't respond.
@@ -791,7 +969,10 @@ void Game::handleInput()
// Moving player around
if (player_node->mAction != Being::DEAD &&
- current_npc == 0 && !chatWindow->isInputFocused())
+#ifdef EATHENA_SUPPORT
+ current_npc == 0 &&
+#endif
+ !chatWindow->isInputFocused())
{
// Get the state of the keyboard keys
keyboard.refreshActiveKeys();
@@ -805,33 +986,60 @@ void Game::handleInput()
return;
}
+#ifdef TMWSERV_SUPPORT
+ const Vector &pos = player_node->getPosition();
+ const Uint16 x = (int) pos.x / 32;
+ const Uint16 y = (int) pos.y / 32;
+#else
const Uint16 x = player_node->mX;
const Uint16 y = player_node->mY;
+#endif
unsigned char direction = 0;
// Translate pressed keys to movement and direction
if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
- (joystick && joystick->isUp()))
+ (joystick && joystick->isUp()))
{
direction |= Being::UP;
}
else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
- (joystick && joystick->isDown()))
+ (joystick && joystick->isDown()))
{
direction |= Being::DOWN;
}
if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
- (joystick && joystick->isLeft()))
+ (joystick && joystick->isLeft()))
{
direction |= Being::LEFT;
}
else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
- (joystick && joystick->isRight()))
+ (joystick && joystick->isRight()))
{
direction |= Being::RIGHT;
}
+#ifdef TMWSERV_SUPPORT
+ // First if player is pressing key for the direction he is already
+ // going
+ if (direction == player_node->getWalkingDir())
+ {
+ player_node->setWalkingDir(direction);
+ }
+ // Else if he is pressing a key, and its different from what he has
+ // been pressing, stop (do not send this stop to the server) and
+ // start in the new direction
+ else if (direction && direction != player_node->getWalkingDir())
+ {
+ player_node->stopWalking(false);
+ player_node->setWalkingDir(direction);
+ }
+ // Else, he is not pressing a key, stop (sending to server)
+ else
+ {
+ player_node->stopWalking(true);
+ }
+#else
player_node->setWalkingDir(direction);
// Attacking monsters
@@ -864,6 +1072,7 @@ void Game::handleInput()
player_node->attack(target, newTarget);
}
+#endif
// Target the nearest player if 'q' is pressed
if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) &&
@@ -916,11 +1125,13 @@ void Game::handleInput()
}
}
+#ifdef EATHENA_SUPPORT
// Stop attacking if shift is pressed
if (keyboard.isKeyActive(keyboard.KEY_TARGET))
{
player_node->stopAttack();
}
+#endif
if (joystick)
{