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authorJared Adams <jaxad0127@gmail.com>2009-04-01 14:13:11 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-01 14:13:11 -0600
commitb987a2806dbcd87a23850901f6f0b86f0801086c (patch)
treee373f4869436f830c2cdeeeaf34a941560ded3fe /src/game.cpp
parent6ef22b50f3d0c2410af5bd2543bedc0b3d692f83 (diff)
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Create a few more handlers for eAthena
Map, chat, and admin have been finished (to the degree they handle all existing cases).
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 496bdeef..9b6524f2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -107,6 +107,7 @@
#include "net/ea/equipmenthandler.h"
#include "net/ea/inventoryhandler.h"
#include "net/ea/itemhandler.h"
+#include "net/ea/maphandler.h"
#include "net/ea/npchandler.h"
#include "net/ea/playerhandler.h"
#include "net/ea/partyhandler.h"
@@ -447,7 +448,6 @@ Game::Game(Network *network):
map_path = map_path.substr(0, map_path.rfind("."));
engine->changeMap(map_path);
- MessageOut outMsg(CMSG_MAP_LOADED);
#endif
setupWindow->setInGame(true);