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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-30 19:11:19 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-30 19:11:19 +0000
commita1fa39b43639137e141febf67224f698ec17aec9 (patch)
tree894f5ed89b852470ddbf6b7c71786cd45f1a5a0f /src/game.cpp
parentad3623ced5020c9c886cb85100ae05efa460f84a (diff)
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Emoticons framerate independent and NPCs image smaller to work in OpenGL
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index b079135c..8e0168b2 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -55,6 +55,7 @@ int gameTime = 0;
OkDialog *deathNotice = NULL;
+#define EMOTION_TIME 150
#define MAX_TIME 10000
class DeatchNoticeListener : public gcn::ActionListener {