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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-03-23 01:27:13 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-03-23 01:27:13 +0000
commit9dd811b55587aeb76344b835006cb4a01601bb5d (patch)
treebd297391e264a09ce8467bcf780927a4cef09991 /src/game.cpp
parentbd8a35eca8c2fa6eb33e7d9219e3fa4d287a2059 (diff)
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Merged revisions 3823,3825-3826,3829,3831-3839,3841-3842 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r3823 | crush_tmw | 2007-12-28 19:36:58 +0100 (Fri, 28 Dec 2007) | 1 line Added the possibility to assign particle effects to monsters in the monster database. Added flame particle effect to fire goblin as a proof of concept. ........ r3826 | crush_tmw | 2007-12-30 01:02:14 +0100 (Sun, 30 Dec 2007) | 1 line Added a key for targeting the nearest player character based on patches by Trinexx. Some mapping fixes at snake dungeon map. ........ r3839 | the_enemy | 2008-01-13 17:28:50 +0100 (Sun, 13 Jan 2008) | 1 line Fixed non-default location music loading ........ r3842 | crush_tmw | 2008-01-14 11:48:13 +0100 (Mon, 14 Jan 2008) | 1 line ixed an error in Davids last commit (couldn't compile that way). ........
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e07a70bd..985b7ddc 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -767,9 +767,20 @@ void Game::handleInput()
player_node->setWalkingDir(direction);
+ // Target the nearest player if 'q' is pressed
+ if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER))
+ {
+ Being *target =
+ beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER);
+
+ if (target)
+ {
+ player_node->setTarget(target);
+ }
+ }
+
// Target the nearest monster if 'a' pressed
- if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) )
- //if (keys[SDLK_a])
+ if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST))
{
Being *target =
beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER);