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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-17 21:10:44 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-07-17 21:10:44 +0000
commit9bf3338f82bfbd425debb2855d015c7bd0e33989 (patch)
treeba390f42ebb7149e91c3494bc6a4ef3ac919ae22 /src/game.cpp
parentfbf19c2cdde592b126fe91c0dfff480f1318f50c (diff)
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Added Item and Equipment class and made the appropriate places make use of them. Plus some cleanups.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp137
1 files changed, 56 insertions, 81 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 48a4fd8d..0b5411a1 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -28,6 +28,7 @@
#include "engine.h"
#include "log.h"
#include "map.h"
+#include "equipment.h"
#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/inventory.h"
@@ -765,6 +766,7 @@ void do_parse()
FloorItem *floorItem = NULL;
int len, n_items;
Map *tiledMap = engine->getCurrentMap();
+ Equipment *equipment = Equipment::getInstance();
// We need at least 2 bytes to identify a packet
if (in_size >= 2) {
@@ -1067,34 +1069,31 @@ void do_parse()
break;
// Trade: New Item add response
case 0x01b1:
- switch (RFIFOB(6))
{
- case 0:
- // Successfully added item
- if (inventoryWindow->items->isEquipment(RFIFOW(2))
- && inventoryWindow->items->isEquipped(
- RFIFOW(2)))
- {
- inventoryWindow->unequipItem(RFIFOW(2));
- }
- tradeWindow->addItem(
- tradeWindow->myItems->getFreeSlot(),
- inventoryWindow->items->getId(RFIFOW(2)),
- true, RFIFOW(4),
- inventoryWindow->items->isEquipment(
- RFIFOW(2)));
- inventoryWindow->changeQuantity(RFIFOW(2),
- (inventoryWindow->items->getQuantity(RFIFOW(2))
- - RFIFOW(4)));
- break;
- case 1:
- // Add item failed - player overweighted
- chatWindow->chat_log("Failed adding item. Trade "
- "partner is over weighted.", BY_SERVER);
- break;
- default:
- //printf("Unhandled 0x00ea byte!\n");
- break;
+ Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ switch (RFIFOB(6))
+ {
+ case 0:
+ // Successfully added item
+ if (item->isEquipment() && item->isEquipped())
+ {
+ inventoryWindow->unequipItem(item);
+ }
+ tradeWindow->addItem(
+ tradeWindow->myItems->getFreeSlot(),
+ item->getId(), true, RFIFOW(4),
+ item->isEquipment());
+ item->increaseQuantity(-RFIFOW(4));
+ break;
+ case 1:
+ // Add item failed - player overweighted
+ chatWindow->chat_log("Failed adding item. Trade "
+ "partner is over weighted.", BY_SERVER);
+ break;
+ default:
+ //printf("Unhandled 0x00ea byte!\n");
+ break;
+ }
}
break;
// Trade received Ok message
@@ -1133,15 +1132,15 @@ void do_parse()
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++)
{
- inventoryWindow->addItem(RFIFOW(4 + loop * 18),
+ inventoryWindow->items->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2),
RFIFOW(4 + loop * 18 + 6), false);
// Trick because arrows are not considered equipment
if (RFIFOW(4 + loop * 18 + 2) == 1199 ||
RFIFOW(4 + loop * 18 + 2) == 529)
{
- inventoryWindow->items->setEquipment(
- RFIFOW(4 + loop * 18), true);
+ inventoryWindow->items->getItem(
+ RFIFOW(4 + loop * 18))->setEquipment(true);
}
}
break;
@@ -1151,7 +1150,7 @@ void do_parse()
for (int loop = 0; loop < ((RFIFOW(2) - 4) / 20); loop++)
{
- inventoryWindow->addItem(RFIFOW(4 + loop * 20),
+ inventoryWindow->items->addItem(RFIFOW(4 + loop * 20),
RFIFOW(4 + loop * 20 + 2), 1, true);
if (RFIFOW(4 + loop * 20 + 8))
{
@@ -1162,12 +1161,9 @@ void do_parse()
mask *= 2;
position++;
}
- equipmentWindow->addEquipment(position - 1,
- RFIFOW(4+loop*20+2));
- equipmentWindow->equipments[position - 1].inventoryIndex =
- RFIFOW(4+loop*20);
- inventoryWindow->items->setEquipped(
- RFIFOW(4+loop*20), true);
+ Item *item = inventoryWindow->items->getItem(RFIFOW(4+loop*20));
+ item->setEquipped(true);
+ equipment->setEquipment(position - 1, item);
}
}
break;
@@ -1179,7 +1175,7 @@ void do_parse()
}
else
{
- inventoryWindow->changeQuantity(RFIFOW(2), RFIFOW(4));
+ inventoryWindow->items->getItem(RFIFOW(2))->setQuantity(RFIFOW(4));
}
break;
// Warp
@@ -1470,33 +1466,17 @@ void do_parse()
if (RFIFOB(22) > 0)
chatWindow->chat_log("Unable to pick up item", BY_SERVER);
else {
- if(RFIFOW(19)) {
- inventoryWindow->addItem(RFIFOW(2), RFIFOW(6),
- RFIFOW(4), true);
- }
- else {
- inventoryWindow->addItem(RFIFOW(2), RFIFOW(6),
- RFIFOW(4), false);
- }
- if (equipmentWindow->getArrows() == RFIFOW(6))
- {
- equipmentWindow->arrowsNumber += RFIFOW(4);
- }
+ inventoryWindow->items->addItem(RFIFOW(2), RFIFOW(6),
+ RFIFOW(4), RFIFOW(19) != 0);
}
break;
// Decrease quantity of an item in inventory
case 0x00af:
- inventoryWindow->increaseQuantity(RFIFOW(2), -RFIFOW(4));
- // If the item is arrow decrease number from equipment
- // window when equipped
- if (inventoryWindow->items->isEquipped(RFIFOW(2)) && (
- inventoryWindow->items->getId(RFIFOW(2)) == 529 ||
- inventoryWindow->items->getId(RFIFOW(2)) == 1199 ) )
- equipmentWindow->arrowsNumber -= RFIFOW(4);
+ inventoryWindow->items->getItem(RFIFOW(2))->increaseQuantity(-RFIFOW(4));
break;
// Use an item
case 0x01c8:
- inventoryWindow->changeQuantity(RFIFOW(2), RFIFOW(10));
+ inventoryWindow->items->getItem(RFIFOW(2))->setQuantity( RFIFOW(10));
break;
// Skill list TAG
case 0x010f:
@@ -1593,21 +1573,17 @@ void do_parse()
position++;
}
logger->log("Position %i", position-1);
- int equippedId = equipmentWindow->equipments[position - 1].id;
- if (equippedId > 0)
- inventoryWindow->items->setEquipped(
- equipmentWindow->equipments[position - 1].inventoryIndex,
- false);
-
- inventoryWindow->items->setEquipped(RFIFOW(2),
- true);
- equipmentWindow->addEquipment(position - 1,
- inventoryWindow->items->getId(RFIFOW(2)));
- equipmentWindow->equipments[position - 1].inventoryIndex = RFIFOW(2);
+ Item *item = equipment->getEquipment(position - 1);
+ if (item)
+ item->setEquipped(false);
+
+ item = inventoryWindow->items->getItem(RFIFOW(2));
+ item->setEquipped(true);
+ equipment->setEquipment(position - 1, item);
// Trick to use the proper graphic until I find
// the right packet
- switch (inventoryWindow->items->getId(RFIFOW(2))) {
+ switch (item->getId()) {
case 521:
case 522:
case 536:
@@ -1638,12 +1614,13 @@ void do_parse()
mask *= 2;
position++;
}
- inventoryWindow->items->setEquipped(RFIFOW(2), false);
- switch (inventoryWindow->items->getId(RFIFOW(2))) {
+
+ Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ item->setEquipped(false);
+ switch (item->getId()) {
case 529:
case 1199:
- equipmentWindow->setArrows(0);
- equipmentWindow->arrowsNumber = 0;
+ equipment->setArrows(NULL);
break;
case 521:
case 522:
@@ -1654,7 +1631,7 @@ void do_parse()
player_node->weapon = 0;
break;
default:
- equipmentWindow->removeEquipment(position - 1);
+ equipment->removeEquipment(position - 1);
break;
}
logger->log("Unequipping: %i %i(%i) %i", RFIFOW(2),RFIFOW(4),RFIFOB(6), position -1);
@@ -1664,12 +1641,10 @@ void do_parse()
// Arrows equipped
case 0x013c:
if (RFIFOW(2) > 1) {
- inventoryWindow->items->setEquipped(RFIFOW(2), true);
- equipmentWindow->setArrows(
- inventoryWindow->items->getId(RFIFOW(2)));
- equipmentWindow->arrowsNumber =
- inventoryWindow->items->getQuantity(RFIFOW(2));
- logger->log("Arrows equipped: %i", RFIFOW(2));
+ Item *item = inventoryWindow->items->getItem(RFIFOW(2));
+ item->setEquipped(true);
+ equipment->setArrows(item);
+ logger->log("Arrows equipped: %i", RFIFOW(2));
}
break;
// Various messages