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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-01 18:18:24 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-01 18:18:24 +0000
commit84a403f0a0590ebc11f66955e864c12886da5815 (patch)
tree628d49ac79ea159ba0109eb8817cfd9144dbab13 /src/game.cpp
parente02192d7d1a34088d66072a60cf3ed57d638a695 (diff)
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Chat input now hides when not focussed, and doesn't allow player be controlled
by keyboard when it is.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 8e0168b2..51a0a0c7 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -206,7 +206,7 @@ void do_input()
{
if (!chatWindow->isFocused())
{
- chatWindow->requestFocus();
+ chatWindow->requestChatFocus();
used = true;
}
}
@@ -287,7 +287,7 @@ void do_input()
state = EXIT;
}
- if (keysym.sym == SDLK_g)
+ if (keysym.sym == SDLK_g && !chatWindow->isFocused())
{
// Get the item code
if (!chatWindow->isFocused())
@@ -405,7 +405,8 @@ void do_input()
int yDirection = 0;
int Direction = DIR_NONE;
- if (player_node->action != DEAD && current_npc == 0)
+ if (player_node->action != DEAD && current_npc == 0 &&
+ !chatWindow->isFocused())
{
int x = player_node->x;
int y = player_node->y;
@@ -1368,14 +1369,13 @@ void do_parse()
inventoryWindow->items->setEquipped(
equipmentWindow->equipments[position - 1].inventoryIndex,
false);
-
inventoryWindow->items->setEquipped(RFIFOW(2),
true);
equipmentWindow->addEquipment(position - 1,
inventoryWindow->items->getId(RFIFOW(2)));
equipmentWindow->equipments[position - 1].inventoryIndex = RFIFOW(2);
-
+
// Trick to use the proper graphic until I find
// the right packet
switch (inventoryWindow->items->getId(RFIFOW(2))) {