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authorPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-01-28 07:57:49 +0000
commit5ff0cd265460ef3fcc30f663094dc2c99b9926e9 (patch)
tree91db46420bfaa21694bd69df2e46f854ac14910f /src/game.cpp
parent0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0 (diff)
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Added weapon skill system and leveling system.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 4bf42a2d..1ad99268 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -77,7 +77,6 @@
#include "net/network.h"
#include "net/npchandler.h"
#include "net/playerhandler.h"
-#include "net/skillhandler.h"
#include "net/tradehandler.h"
#include "resources/imagewriter.h"
@@ -236,7 +235,6 @@ Game::Game():
mItemHandler(new ItemHandler()),
mNpcHandler(new NPCHandler()),
mPlayerHandler(new PlayerHandler()),
- mSkillHandler(new SkillHandler()),
mTradeHandler(new TradeHandler()),
mLogicCounterId(0), mSecondsCounterId(0)
{
@@ -279,7 +277,6 @@ Game::Game():
Net::registerHandler(mItemHandler.get());
Net::registerHandler(mNpcHandler.get());
Net::registerHandler(mPlayerHandler.get());
- Net::registerHandler(mSkillHandler.get());
Net::registerHandler(mTradeHandler.get());
}