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author | Jared Adams <jaxad0127@gmail.com> | 2010-06-09 18:13:06 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-06-10 12:28:28 -0600 |
commit | ccafb75577f9ea8f86243d26e80fb60e56af12d1 (patch) | |
tree | fd8e0566118c217f0efa3c32b90d6f8870822233 /src/flooritemmanager.cpp | |
parent | 35e024b85a5448cba235fa400f9412fd4e289ec0 (diff) | |
download | mana-client-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.gz mana-client-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.bz2 mana-client-ccafb75577f9ea8f86243d26e80fb60e56af12d1.tar.xz mana-client-ccafb75577f9ea8f86243d26e80fb60e56af12d1.zip |
Merge BeingManager and FloorItemManager as ActorSpriteManager
No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
Diffstat (limited to 'src/flooritemmanager.cpp')
-rw-r--r-- | src/flooritemmanager.cpp | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/src/flooritemmanager.cpp b/src/flooritemmanager.cpp deleted file mode 100644 index b4471db8..00000000 --- a/src/flooritemmanager.cpp +++ /dev/null @@ -1,89 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "flooritemmanager.h" -#include "flooritem.h" - -#include "game.h" - -#include "utils/dtor.h" - -FloorItemManager::~FloorItemManager() -{ - clear(); -} - -FloorItem *FloorItemManager::create(int id, int itemId, int x, int y) -{ - Map *map = Game::instance()->getCurrentMap(); - FloorItem *floorItem = new FloorItem(id, itemId, x, y, map); - mFloorItems.push_back(floorItem); - return floorItem; -} - -void FloorItemManager::destroy(FloorItem *item) -{ - mFloorItems.remove(item); - delete item; -} - -void FloorItemManager::clear() -{ - delete_all(mFloorItems); - mFloorItems.clear(); -} - -FloorItem *FloorItemManager::findById(int id) const -{ - FloorItems::const_iterator i; - for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) - { - if ((*i)->getId() == id) - { - return *i; - } - } - - return NULL; -} - -FloorItem *FloorItemManager::findByCoordinates(int x, int y) const -{ - FloorItems::const_iterator i; - for (i = mFloorItems.begin(); i != mFloorItems.end(); i++) - { - if ((*i)->getTileX() == x && (*i)->getTileY() == y) - { - return *i; - } - } - - return NULL; -} - -void FloorItemManager::logic() -{ - FloorItemIterator it, it_end; - - for (it = mFloorItems.begin(), it_end = mFloorItems.end(); it != it_end; - it++) - (*it)->logic(); -} |