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author | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-09-07 22:12:46 +0200 |
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committer | Stefan Dombrowski <stefan@uni-bonn.de> | 2010-09-07 22:12:46 +0200 |
commit | d6f47f1f46c4e0e507a15a1f81903db901c0f4b5 (patch) | |
tree | b86d8ad7e9f655a5b7c127265080a3a5ae9db4fe /src/flooritemmanager.cpp | |
parent | 6c98fc5c74fce6cf2135d9add874717434d4ac12 (diff) | |
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Fixing reconnection after lost connection
An orderly disconnect of the map-server does work fine. Then in
Game::logic() an OkDialog is created, which triggers an event that
set the state to STATE_CHOOSE_SERVER.
Upon an unexpected disconnect the same OkDialog is created, but the player
does not see it. That is because the state gets changed to STATE_ERROR,
which creates another OkDialog. It changes the state to STATE_CHOOSE_SERVER
as well, but the ServerDialog does not take any input.
Reviewed-by: Jaxad0127
Diffstat (limited to 'src/flooritemmanager.cpp')
0 files changed, 0 insertions, 0 deletions