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authorJared Adams <jaxad0127@gmail.com>2009-08-13 17:30:59 -0600
committerJared Adams <jaxad0127@gmail.com>2009-08-13 17:33:08 -0600
commitf46cfb91278b27f4943f5512778129fe985c678e (patch)
tree0be219d66e723bcca8de2d584d66bc65d040fb26 /src/flooritem.cpp
parentbe85ca9d91ff867faf140328d0bcbb2062b58cdf (diff)
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Clean up Being and it's derivatives
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables.
Diffstat (limited to 'src/flooritem.cpp')
-rw-r--r--src/flooritem.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/flooritem.cpp b/src/flooritem.cpp
index b08258c1..9376dd73 100644
--- a/src/flooritem.cpp
+++ b/src/flooritem.cpp
@@ -41,13 +41,13 @@ FloorItem::FloorItem(int id,
mItem = new Item(itemId);
// Add ourselves to the map
- mSpriteIterator = mMap->addSprite(this);
+ mMapSprite = mMap->addSprite(this);
}
FloorItem::~FloorItem()
{
// Remove ourselves from the map
- mMap->removeSprite(mSpriteIterator);
+ mMap->removeSprite(mMapSprite);
delete mItem;
}