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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-17 19:27:39 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-03-17 19:27:39 +0100 |
commit | 2a2316f720ed7f821809cff840487e992f4918d3 (patch) | |
tree | b1a2198013c984ed21cdeebe708104b697ba933d /src/flooritem.cpp | |
parent | 45c3f943b42423dbe162bfac4a57cad013ba0630 (diff) | |
download | mana-client-2a2316f720ed7f821809cff840487e992f4918d3.tar.gz mana-client-2a2316f720ed7f821809cff840487e992f4918d3.tar.bz2 mana-client-2a2316f720ed7f821809cff840487e992f4918d3.tar.xz mana-client-2a2316f720ed7f821809cff840487e992f4918d3.zip |
Fix actor and floor items offsets on tA.
The code was simplified a bit, too.
Diffstat (limited to 'src/flooritem.cpp')
-rw-r--r-- | src/flooritem.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/flooritem.cpp b/src/flooritem.cpp index db62ce9a..c5a031fe 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -42,8 +42,7 @@ FloorItem::FloorItem(int id, // these translations aren't necessary anymore. The sprites know // best where their base point should be. mPos.x = x * map->getTileWidth() + 16; - mPos.y = y * map->getTileHeight() + - ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32); + mPos.y = y * map->getTileHeight() + 16; setupSpriteDisplay(itemDb->get(itemId).getDisplay()); } |