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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/floor_item.cpp
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/floor_item.cpp')
-rwxr-xr-xsrc/floor_item.cpp13
1 files changed, 3 insertions, 10 deletions
diff --git a/src/floor_item.cpp b/src/floor_item.cpp
index a1b83a75..32b8aee5 100755
--- a/src/floor_item.cpp
+++ b/src/floor_item.cpp
@@ -46,23 +46,16 @@ FloorItem::FloorItem(unsigned int id,
mMap(map)
{
// Retrieve item image using a global itemset and itemDb (alternative?)
- Image *image = itemset->spriteset[
- itemDb->getItemInfo(itemId)->getImage() - 1];
+ mImage = itemset->spriteset[itemDb->getItemInfo(itemId)->getImage() - 1];
- // Create the sprite representing this floor item
- mSprite = new Sprite(mX * map->getTileWidth(),
- mY * map->getTileHeight(),
- image);
-
- // Add the representative sprite to the map
- mSpriteIterator = mMap->addSprite(mSprite);
+ // Add ourselves to the map
+ mSpriteIterator = mMap->addSprite(this);
}
FloorItem::~FloorItem()
{
// Remove and delete the representative sprite
mMap->removeSprite(mSpriteIterator);
- delete mSprite;
}
void empty_floor_items()