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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 23:42:57 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-25 23:42:57 +0100
commitcd20fb3432498b8871401bdd65a143197e2a6538 (patch)
tree1edd3e20e3501de5315fa5bfc46b8673ad40d5dd /src/equipment.cpp
parent4ba8c80791c15c144d66e6a9b23e878d3313fa26 (diff)
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A host of code style fixes
Mostly putting & and * in the right place and making some getters const.
Diffstat (limited to 'src/equipment.cpp')
-rw-r--r--src/equipment.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/equipment.cpp b/src/equipment.cpp
index 63743263..c8e58b8c 100644
--- a/src/equipment.cpp
+++ b/src/equipment.cpp
@@ -69,7 +69,7 @@ void Equipment::setEquipment(int index, int id)
void Equipment::setEquipment(int index, int inventoryIndex)
{
mEquipment[index] = inventoryIndex;
- Item* item = player_node->getInventory()->getItem(inventoryIndex);
+ Item *item = player_node->getInventory()->getItem(inventoryIndex);
if (item)
item->setEquipped(true);
}