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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-01 22:45:11 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2005-08-01 22:45:11 +0000
commitad258531caaf6009695b0d61a06120a6844b051d (patch)
tree8103fa02a15b1773f98b028bdd6b08791370335f /src/engine.h
parentf14277f3df1c0391bea4c43e76e2bd0bc811b25b (diff)
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Small cleanups in the drawing code, the autoTarget checks and some headers.
Diffstat (limited to 'src/engine.h')
-rw-r--r--src/engine.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/engine.h b/src/engine.h
index 11cf55cd..00b6e4f4 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -27,11 +27,7 @@
#include "map.h"
#include "graphic/spriteset.h"
-extern int map_x, map_y, camera_x, camera_y;
-
-extern std::map<int, Spriteset*> monsterset;
-char get_x_offset(char, char);
-char get_y_offset(char, char);
+extern int camera_x, camera_y;
/**
* Game engine that does the main drawing.