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author | Ira Rice <irarice@gmail.com> | 2009-03-22 15:25:22 -0600 |
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committer | Ira Rice <irarice@gmail.com> | 2009-03-22 15:25:22 -0600 |
commit | 3fc81e3ad181f6904277e73d99d753a8b7498bf0 (patch) | |
tree | 3cbe44fb2b59645d5d58f39b54a2987a2a29808f /src/engine.cpp | |
parent | 347452b9b69ef3af29c577b7751082822e900c01 (diff) | |
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Fixed map name saving in the engine class. Somehow, the const gets
overridden after map_path, so the saved map path needs to get saved
before that.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index cc19bd72..8ef2b9c6 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -66,6 +66,8 @@ void Engine::changeMap(const std::string &mapPath) particleEngine->clear(); + mMapName = mapPath; + // Store full map path in global var map_path = "maps/" + mapPath.substr(0, mapPath.rfind(".")) + ".tmx"; ResourceManager *resman = ResourceManager::getInstance(); @@ -128,7 +130,6 @@ void Engine::changeMap(const std::string &mapPath) sound.playMusic(newMusic, -1); mCurrentMap = newMap; - mMapName = mapPath; // Send "map loaded" MessageOut outMsg(mNetwork); |