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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-04-21 13:36:17 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-04-21 13:36:17 +0000
commit9db3ea6a43d78bc959eef9fd594141d3a4063c0b (patch)
treef476b0ab26de1ce6748898ce0a7a293dac974a3e /src/engine.cpp
parent8eb8602942d63661674d237d127c5f3ccfcf4ef4 (diff)
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Items are now displayed using database image field, this way I could also reduce a lot items.png size
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index d1feacf2..8a421041 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -341,10 +341,9 @@ void Engine::draw()
int sy = y - camera_y;
int absx = sx * 32 - offset_x;
int absy = sy * 32 - offset_y;
- if (floorItem->id >= 501 && floorItem->id <= 1202) {
- itemset->spriteset[floorItem->id - 501]->draw(screen,
- absx,
- absy);
+ if (itemDb.getImage(floorItem->id) > 0) {
+ itemset->spriteset[itemDb.getImage(floorItem->id) - 1]->draw(screen,
+ absx, absy);
}
floorItemIterator++;