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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 10:40:06 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-07-03 10:40:06 +0000
commit4f40a1bcbdc27affb96737f5f5dc0c086d1031ce (patch)
treeaa693beedd08e925b5e5ef9364bfcaed3e945edc /src/engine.cpp
parent79d63d624b44faa4085bd82eaa3519df77bbb58b (diff)
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- Commenting out buddy and new skills windows
- Some code cleaning - Workaround for colored text not being displayed in SDL mode (disabled)
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 14c70541..0c2a0527 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -29,7 +29,7 @@
#include "gui/chargedialog.h"
#include "gui/itemcontainer.h"
#include "gui/trade.h"
-#include "gui/buddywindow.h"
+//#include "gui/buddywindow.h"
#include "gui/help.h"
#include "main.h"
#include "being.h"
@@ -55,14 +55,14 @@ InventoryWindow *inventoryWindow;
NpcListDialog *npcListDialog;
NpcTextDialog *npcTextDialog;
SkillDialog *skillDialog;
-NewSkillDialog *newSkillWindow;
+//NewSkillDialog *newSkillWindow;
StatsWindow *statsWindow;
Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
ChargeDialog *chargeDialog;
TradeWindow *tradeWindow;
-BuddyWindow *buddyWindow;
+//BuddyWindow *buddyWindow;
HelpWindow *helpWindow;
PopupMenu *popupMenu;
std::map<int, Spriteset*> monsterset;
@@ -156,14 +156,14 @@ Engine::Engine():
npcTextDialog = new NpcTextDialog();
npcListDialog = new NpcListDialog();
skillDialog = new SkillDialog();
- newSkillWindow = new NewSkillDialog();
+ //newSkillWindow = new NewSkillDialog();
statsWindow = new StatsWindow();
setupWindow = new Setup();
minimap = new Minimap();
equipmentWindow = new EquipmentWindow();
chargeDialog = new ChargeDialog();
tradeWindow = new TradeWindow();
- buddyWindow = new BuddyWindow();
+ //buddyWindow = new BuddyWindow();
helpWindow = new HelpWindow();
popupMenu = new PopupMenu();
@@ -181,8 +181,8 @@ Engine::Engine():
tradeWindow->setPosition(screen->w - statusWindow->getWidth() -
tradeWindow->getWidth() - 10,
inventoryWindow->getY() + inventoryWindow->getHeight());
- buddyWindow->setPosition(10,
- minimap->getHeight() + 30);
+ /*buddyWindow->setPosition(10,
+ minimap->getHeight() + 30);*/
equipmentWindow->setPosition(5,140);
// Set initial window visibility
@@ -195,13 +195,13 @@ Engine::Engine():
npcTextDialog->setVisible(false);
npcListDialog->setVisible(false);
skillDialog->setVisible(false);
- newSkillWindow->setVisible(false);
+ //newSkillWindow->setVisible(false);
statsWindow->setVisible(false);
setupWindow->setVisible(false);
equipmentWindow->setVisible(false);
chargeDialog->setVisible(false);
tradeWindow->setVisible(false);
- buddyWindow->setVisible(false);
+ //buddyWindow->setVisible(false);
helpWindow->setVisible(false);
popupMenu->setVisible(false);
@@ -247,9 +247,9 @@ Engine::~Engine()
delete minimap;
delete equipmentWindow;
delete chargeDialog;
- delete newSkillWindow;
+ //delete newSkillWindow;
delete tradeWindow;
- delete buddyWindow;
+ //delete buddyWindow;
delete helpWindow;
delete popupMenu;