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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-03-05 22:33:09 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2006-03-05 22:33:09 +0000 |
commit | 5f9bbd205fec7d66643861a5204c6cc7dec639ba (patch) | |
tree | ad21b3432c3cafb10a9e4a7d32b600cebe74d92c /src/engine.cpp | |
parent | a74208583e806fcfdc485428fb4f9e694e962455 (diff) | |
download | mana-client-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.gz mana-client-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.bz2 mana-client-5f9bbd205fec7d66643861a5204c6cc7dec639ba.tar.xz mana-client-5f9bbd205fec7d66643861a5204c6cc7dec639ba.zip |
Merged new_playerset branch into trunk.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r-- | src/engine.cpp | 27 |
1 files changed, 22 insertions, 5 deletions
diff --git a/src/engine.cpp b/src/engine.cpp index 9ee9c09c..2de3c282 100644 --- a/src/engine.cpp +++ b/src/engine.cpp @@ -31,6 +31,7 @@ #include "flooritemmanager.h" #include "game.h" #include "graphics.h" +#include "main.h" #include "localplayer.h" #include "log.h" #include "main.h" @@ -61,7 +62,7 @@ ItemManager *itemDb; /**< Item database object */ Spriteset *itemset; Spriteset *emotionset; Spriteset *npcset; -Spriteset *weaponset; +std::vector<Spriteset *> weaponset; Engine::Engine(Network *network): @@ -75,13 +76,24 @@ Engine::Engine(Network *network): npcset = resman->createSpriteset("graphics/sprites/npcs.png", 50, 80); emotionset = resman->createSpriteset("graphics/sprites/emotions.png", 30, 32); - weaponset = resman->createSpriteset("graphics/sprites/weapons.png", - 160, 120); + for (int i = 0; i < 2; i++) + { + std::stringstream filename; + filename << "graphics/sprites/weapon" << i << ".png"; + printf("hairstyle: %s\n", filename.str().c_str()); + Spriteset *tmp = ResourceManager::getInstance()->createSpriteset( + filename.str(), 64, 64); + if (!tmp) { + logger->error("Unable to load weaponset"); + } else { + weaponset.push_back(tmp); + } + } itemset = resman->createSpriteset("graphics/sprites/items.png", 32, 32); if (!npcset) logger->error("Unable to load NPC spriteset!"); if (!emotionset) logger->error("Unable to load emotions spriteset!"); - if (!weaponset) logger->error("Unable to load weapon spriteset!"); + //if (!weaponset) logger->error("Unable to load weapon spriteset!"); if (!itemset) logger->error("Unable to load item spriteset!"); // Initialize item manager @@ -100,7 +112,12 @@ Engine::~Engine() delete npcset; delete emotionset; - delete weaponset; + //delete weaponset; + for (unsigned int i = 0; i < weaponset.size(); i++) + { + delete weaponset[i]; + } + weaponset.clear(); delete itemset; delete itemDb; |