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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-02 23:47:10 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-04-02 23:47:10 +0000
commit53120c1bcd812d7036ab3303e0682781f03e42cb (patch)
tree0faa1c8efded2380cffd2ea618bd2f795485e9eb /src/engine.cpp
parentd98bd419b419be1d5069c0fe77fa2a7b6379e45f (diff)
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Fixed whobbly walking by separating some logic from the framerate.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp47
1 files changed, 31 insertions, 16 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index c15d1964..e20e453e 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -242,6 +242,36 @@ Engine::~Engine()
delete itemset;
}
+void Engine::logic()
+{
+ // Update beings
+ std::list<Being*>::iterator beingIterator = beings.begin();
+ while (beingIterator != beings.end())
+ {
+ Being *being = (*beingIterator);
+
+ if (being->job < 10) { // A player
+ if (being->action != STAND && being->action != SIT
+ && being->action != DEAD) {
+ being->frame =
+ (get_elapsed_time(being->walk_time) * 4) / (being->speed);
+
+ if (being->frame >= 4) {
+ being->nextStep();
+ }
+ }
+ }
+
+ if (being->action == MONSTER_DEAD && being->frame >= 20) {
+ delete being;
+ beingIterator = beings.erase(beingIterator);
+ }
+ else {
+ beingIterator++;
+ }
+ }
+}
+
void Engine::draw()
{
// Get the current mouse position
@@ -349,15 +379,6 @@ void Engine::draw()
being->emotion = 0;
}
}
- if (being->action != STAND && being->action != SIT
- && being->action != DEAD) {
- being->frame =
- (get_elapsed_time(being->walk_time) * 4) / (being->speed);
-
- if (being->frame >= 4) {
- being->nextStep();
- }
- }
}
else if (being->job == 45) { // Draw a warp
} else { // Draw a monster
@@ -389,13 +410,7 @@ void Engine::draw()
}
}
- if (being->action == MONSTER_DEAD && being->frame >= 20) {
- delete being;
- beingIterator = beings.erase(beingIterator);
- }
- else {
- beingIterator++;
- }
+ beingIterator++;
// nodes are ordered so if the next being y is > then the
// last drawed for fringe layer, draw the missing lines