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authorBjørn <bjorn@horst-dieter.(none)>2009-04-12 15:40:37 +0200
committerBjørn <bjorn@horst-dieter.(none)>2009-04-12 15:44:42 +0200
commite41371d866d403260f713a06c877d24eb43ad7b3 (patch)
tree67c0fa8ef53cc5a8dc6d9c8397f3a180c6eaba47 /src/engine.cpp
parent92a8e0403595cd0f4b8b2084c45ec79edca7e7c1 (diff)
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Removed a wrong ParticleEngine::clear call
This line must have gotten there during a merge, since the clearing of the particles was supposed to only happen after the player's map is reset (see 208d5a6c0523079ea1b2a2e69fd3e76804ada037). This fixes crashes on changing maps. Thanks to Bernd Wachter for finding the problem and providing useful valgrind output.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 7ad2fa38..555c3f17 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -57,7 +57,6 @@ bool Engine::changeMap(const std::string &mapPath)
// Clean up floor items, beings and particles
floorItemManager->clear();
beingManager->clear();
- particleEngine->clear();
// Unset the map of the player so that its particles are cleared before
// being deleted in the next step