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authorBertram <bertram@cegetel.net>2009-10-22 02:31:21 +0200
committerBertram <bertram@cegetel.net>2009-10-22 02:31:21 +0200
commit3c6d873fe5584c41a0038758e52ecca843c1e182 (patch)
tree198cef1684e7a198c4017dbd8732629fb1270bca /src/engine.cpp
parent4720134d58cd5fe0846ed911b360ed75641cb874 (diff)
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Optimized game startup sequence for eAthena in order to cope a bit better with network errors.
Unfortunately, it isn't enough: The bug seems to be elsewhere...
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 2cb48ba0..a938aace 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -97,6 +97,11 @@ bool Engine::changeMap(const std::string &mapPath)
particleEngine->setMap(newMap);
viewport->setMap(newMap);
+ delete mCurrentMap;
+ mCurrentMap = newMap;
+
+ Net::getGameHandler()->mapLoaded(mapPath);
+
// Initialize map-based particle effects
if (newMap)
newMap->initializeParticleEffects(particleEngine);
@@ -107,10 +112,6 @@ bool Engine::changeMap(const std::string &mapPath)
if (newMusic != oldMusic)
sound.playMusic(newMusic);
- delete mCurrentMap;
- mCurrentMap = newMap;
-
- Net::getGameHandler()->mapLoaded(mapPath);
return true;
}