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authorJan-Fabian Humann <malastare@gmx.net>2005-04-06 14:46:50 +0000
committerJan-Fabian Humann <malastare@gmx.net>2005-04-06 14:46:50 +0000
commitccf84aa701dc938e7e390339c8ca5c2c7e5a21c5 (patch)
tree53c4f5ff30a981f0f946ab66f4b3c90dc730dd28 /src/engine.cpp
parentc74357ef532d9c90ec1605048b9602da78e7928c (diff)
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update for trade: now on right click
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 40aea669..7ea5a91b 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -33,6 +33,7 @@
#include "main.h"
#include "being.h"
#include "floor_item.h"
+#include "gui/requesttrade.h"
char itemCurrenyQ[10] = "0";
int map_x, map_y, camera_x, camera_y;
@@ -62,6 +63,7 @@ Minimap *minimap;
EquipmentWindow *equipmentWindow;
ChargeDialog *chargeDialog;
TradeWindow *tradeWindow;
+RequestTradeDialog *requestTradeDialog;
char hairtable[16][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
@@ -157,6 +159,7 @@ Engine::Engine()
equipmentWindow = new EquipmentWindow();
chargeDialog = new ChargeDialog();
tradeWindow = new TradeWindow();
+ requestTradeDialog = new RequestTradeDialog();
// Initialize window posisitons
chatWindow->setPosition(0, screen->h - chatWindow->getHeight());
statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
@@ -174,6 +177,10 @@ Engine::Engine()
tradeWindow->setPosition(screen->w - statusWindow->getWidth() -
tradeWindow->getWidth() - 10,
chatWindow->getHeight() + 15);
+ requestTradeDialog->setPosition(screen->w - statusWindow->getWidth() -
+ requestTradeDialog->getWidth() - 10,
+ chatWindow->getHeight() + 15);
+
// Set initial window visibility
chatWindow->setVisible(true);
statusWindow->setVisible(true);
@@ -191,6 +198,7 @@ Engine::Engine()
equipmentWindow->setVisible(false);
chargeDialog->setVisible(false);
tradeWindow->setVisible(false);
+ requestTradeDialog->setVisible(false);
// Do not focus any text field
gui->focusNone();
@@ -238,6 +246,7 @@ Engine::~Engine()
delete newSkillWindow;
delete itemAmountWindow;
delete tradeWindow;
+ delete requestTradeDialog;
// Delete sprite sets
delete monsterset;