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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/engine.cpp
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp197
1 files changed, 22 insertions, 175 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 4d934504..b7155ebb 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -54,8 +54,8 @@
extern Being *autoTarget;
extern Graphics *graphics;
extern Minimap *minimap;
-extern Spriteset *hairset, *playerset;
extern std::list<FloorItem*> floorItems;
+extern int frame;
char itemCurrenyQ[10] = "0";
int camera_x, camera_y;
@@ -65,27 +65,11 @@ gcn::Label *debugInfo;
std::map<int, Spriteset*> monsterset;
ItemManager *itemDb; /**< Item database object */
-Spriteset *itemset;
-char hairtable[16][4][2] = {
- // S(x,y) W(x,y) N(x,y) E(x,y)
- { { 0, 0}, {-1, 2}, {-1, 2}, { 0, 2} }, // STAND
- { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 1st frame
- { { 0, 3}, {-2, 4}, {-1, 3}, { 1, 4} }, // WALK 2nd frame
- { { 0, 1}, {-2, 2}, {-1, 2}, { 1, 2} }, // WALK 3rd frame
- { { 0, 2}, {-2, 3}, {-1, 2}, { 1, 3} }, // WALK 4th frame
- { { 0, 1}, { 1, 2}, {-1, 3}, {-2, 2} }, // ATTACK 1st frame
- { { 0, 1}, {-1, 2}, {-1, 3}, { 0, 2} }, // ATTACK 2nd frame
- { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 3rd frame
- { { 0, 2}, {-4, 3}, { 0, 4}, { 3, 3} }, // ATTACK 4th frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 1st frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 2nd frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 3rd frame
- { { 0, 0}, {-1, 2}, {-1, 2}, {-1, 2} }, // BOW_ATTACK 4th frame
- { { 0, 4}, {-1, 6}, {-1, 6}, { 0, 6} }, // SIT
- { { 0, 0}, { 0, 0}, { 0, 0}, { 0, 0} }, // ?? HIT
- { { 0, 16}, {-1, 6}, {-1, 6}, { 0, 6} } // DEAD
-};
+Spriteset *itemset;
+Spriteset *emotionset;
+Spriteset *npcset;
+Spriteset *weaponset;
int get_x_offset(Being *being)
@@ -240,7 +224,7 @@ void Engine::logic()
being->logic();
- if (being->action == Being::MONSTER_DEAD && being->frame >= 20)
+ if (being->action == Being::MONSTER_DEAD && being->mFrame >= 20)
{
delete being;
beingIterator = beings.erase(beingIterator);
@@ -260,17 +244,16 @@ void Engine::draw()
int midTileX = graphics->getWidth() / 32 / 2;
int midTileY = graphics->getHeight() / 32 / 2;
- int map_x = (player_node->x - midTileX) * 32 + get_x_offset(player_node);
- int map_y = (player_node->y - midTileY) * 32 + get_y_offset(player_node);
-
- if (map_x < 0) {
- map_x = 0;
- }
- if (map_y < 0) {
- map_y = 0;
- }
+ int map_x = (player_node->x - midTileX) * 32 + player_node->getXOffset();
+ int map_y = (player_node->y - midTileY) * 32 + player_node->getYOffset();
if (mCurrentMap) {
+ if (map_x < 0) {
+ map_x = 0;
+ }
+ if (map_y < 0) {
+ map_y = 0;
+ }
if (map_x > (mCurrentMap->getWidth() - midTileX) * 32) {
map_x = (mCurrentMap->getWidth() - midTileX) * 32;
}
@@ -288,145 +271,11 @@ void Engine::draw()
frame++;
- // Draw tiles below nodes
+ // Draw tiles and sprites
if (mCurrentMap != NULL)
{
mCurrentMap->draw(graphics, map_x, map_y, 0);
mCurrentMap->draw(graphics, map_x, map_y, 1);
- }
-
- // Draw nodes
- for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++)
- {
- Being *being = (*i);
-
- unsigned char dir = being->direction / 2;
- int x = being->x * 32 - map_x;
- int y = being->y * 32 - map_y;
-
- int frame;
- switch (being->getType())
- {
- // Draw a player
- case Being::PLAYER:
- being->text_x = x + get_x_offset(being);
- being->text_y = y + get_y_offset(being);
-
- if (being->action == Being::SIT || being->action == Being::DEAD)
- {
- being->frame = 0;
- }
-
- frame = being->frame + being->action;
-
- if (being->action == Being::ATTACK)
- {
- if (being->getWeapon() > 0)
- frame += 4 * (being->getWeapon() - 1);
- }
-
- graphics->drawImage(playerset->spriteset[frame + 16 * dir],
- being->text_x - 16, being->text_y - 32);
-
- if (being->getWeapon() != 0 && being->action == Being::ATTACK)
- {
- Image *image = weaponset->spriteset[
- 16 * (being->getWeapon() - 1) + 4 * being->frame + dir];
-
- graphics->drawImage(image,
- being->text_x - 64, being->text_y - 80);
- }
-
- if (being->getHairColor() <= NR_HAIR_COLORS)
- {
- int hf = being->getHairColor() - 1 + 10 * (dir + 4 *
- (being->getHairStyle() - 1));
-
- graphics->drawImage(hairset->spriteset[hf],
- being->text_x - 2 + 2 * hairtable[frame][dir][0],
- being->text_y - 50 + 2 * hairtable[frame][dir][1]);
- }
-
- if (being->emotion != 0)
- {
- graphics->drawImage(
- emotionset->spriteset[being->emotion - 1],
- being->text_x + 3, being->text_y - 90);
- }
-
- if (being != player_node)
- {
- graphics->setFont(speechFont);
- graphics->drawText(being->getName(),
- being->text_x + 15, being->text_y + 30,
- gcn::Graphics::CENTER);
- graphics->setFont(gui->getFont());
- }
- break;
-
- // Draw a NPC
- case Being::NPC:
- graphics->drawImage(npcset->spriteset[being->job - 100],
- x - 8, y - 52);
- break;
-
- // Draw a monster
- case Being::MONSTER:
- if (being->frame >= 4)
- {
- being->frame = 3;
- }
-
- being->text_x = x - 42 + get_x_offset(being);
- being->text_y = y - 65 + get_y_offset(being);
-
- frame = being->frame + being->action;
-
- if (being->action == Being::MONSTER_DEAD) {
- graphics->drawImage(
- monsterset[being->job - 1002]->spriteset[dir + 4 * Being::MONSTER_DEAD],
- being->text_x + 30, being->text_y + 40);
- }
- else {
- graphics->drawImage(
- monsterset[being->job-1002]->spriteset[dir + 4 * frame],
- being->text_x + 30, being->text_y + 40);
-
- if (being->x == mouseTileX && being->y == mouseTileY)
- {
- graphics->drawImage(attackTarget,
- being->text_x + 30 + 16, being->text_y + 32);
- }
- }
-
- if (being->action != Being::STAND) {
- being->frame =
- (get_elapsed_time(being->walk_time) * 4) / (being->speed);
-
- if (being->frame >= 4 && being->action != Being::MONSTER_DEAD) {
- being->nextStep();
- }
- }
- break;
-
- /*
- // Draw a warp (job == 45)
- case Being::WARP:
- break;
- */
-
- // No idea how to draw this ;)
- default:
- break;
- }
-
- // nodes are ordered so if the next being y is > then the
- // last drawed for fringe layer, draw the missing lines
- }
-
- // Draw tiles below nodes
- if (mCurrentMap != NULL)
- {
mCurrentMap->draw(graphics, map_x, map_y, 2);
}
@@ -460,9 +309,7 @@ void Engine::draw()
// Draw player speech
for (std::list<Being*>::iterator i = beings.begin(); i != beings.end(); i++)
{
- Being *being = (*i);
-
- being->drawSpeech(graphics);
+ (*i)->drawSpeech(graphics, -map_x, -map_y);
}
if (autoTarget)
@@ -470,16 +317,16 @@ void Engine::draw()
if (autoTarget->getType() == Being::PLAYER)
{
graphics->drawText("[TARGET]",
- autoTarget->text_x + 15,
- autoTarget->text_y - 60,
- gcn::Graphics::CENTER);
+ autoTarget->getPixelX() + 15,
+ autoTarget->getPixelY() - 60,
+ gcn::Graphics::CENTER);
}
else
{
graphics->drawText("[TARGET]",
- autoTarget->text_x + 60,
- autoTarget->text_y,
- gcn::Graphics::CENTER);
+ autoTarget->getPixelX() + 60,
+ autoTarget->getPixelY(),
+ gcn::Graphics::CENTER);
}
}