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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 11:44:16 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-05-14 11:44:16 +0000
commit10a530ef7a5b2b083dbabccae62c2141394daf2e (patch)
tree7c7a8b00a46ea9c68148e5b2681507282453fc13 /src/engine.cpp
parentb22a61704aec7d2431c1417d2b96301d3835cf7c (diff)
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Fixed player character rendering errors in OpenGL mode.
Diffstat (limited to 'src/engine.cpp')
-rw-r--r--src/engine.cpp22
1 files changed, 12 insertions, 10 deletions
diff --git a/src/engine.cpp b/src/engine.cpp
index 52f1d11e..e189558d 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -183,14 +183,15 @@ Engine::Engine()
tradeWindow = new TradeWindow();
buddyWindow = new BuddyWindow();
requestTradeDialog = new RequestTradeDialog();
- quitDialog = new ConfirmDialog("Quit", "Are you sure you want to quit ?", (gcn::ActionListener*)&exitListener);
+ quitDialog = new ConfirmDialog("Quit", "Are you sure you want to quit ?",
+ (gcn::ActionListener*)&exitListener);
// Initialize window posisitons
chatWindow->setPosition(0, screen->h - chatWindow->getHeight());
statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
inventoryWindow->setPosition(screen->w - statusWindow->getWidth() -
inventoryWindow->getWidth() - 10, 5);
- itemAmountWindow->setPosition(screen->w - statusWindow->getWidth() -
- inventoryWindow->getWidth() - 10, inventoryWindow->getHeight() +
+ itemAmountWindow->setPosition(screen->w - statusWindow->getWidth() -
+ inventoryWindow->getWidth() - 10, inventoryWindow->getHeight() +
10);
statsWindow->setPosition(
screen->w - 5 - statsWindow->getWidth(),
@@ -201,10 +202,10 @@ Engine::Engine()
tradeWindow->setPosition(screen->w - statusWindow->getWidth() -
tradeWindow->getWidth() - 10,
inventoryWindow->getY() + inventoryWindow->getHeight());
- buddyWindow->setPosition(10,
- minimap->getHeight() + 30);
- requestTradeDialog->setPosition(screen->w - statusWindow->getWidth() -
- requestTradeDialog->getWidth() - 10,
+ buddyWindow->setPosition(10,
+ minimap->getHeight() + 30);
+ requestTradeDialog->setPosition(screen->w - statusWindow->getWidth() -
+ requestTradeDialog->getWidth() - 10,
chatWindow->getHeight() + 15);
equipmentWindow->setPosition(5,140);
@@ -418,12 +419,13 @@ void Engine::draw()
int pf = being->frame + being->action;
if (being->action == ATTACK) {
- if(being->weapon > 0)
+ if (being->weapon > 0)
pf += 4 * (being->weapon - 1);
}
- playerset->spriteset[4 * pf + dir]->draw(screen,
- being->text_x - 16, being->text_y - 80);
+ playerset->spriteset[pf + 16 * dir]->draw(screen,
+ being->text_x - 16, being->text_y - 32);
+
if (being->weapon != 0 && being->action == ATTACK) {
weaponset->spriteset[16 * (being->weapon - 1) + 4 * being->frame + dir]->draw(screen,
being->text_x - 64, being->text_y - 80);