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authorIra Rice <irarice@gmail.com>2009-01-12 15:41:10 -0700
committerIra Rice <irarice@gmail.com>2009-01-12 15:41:10 -0700
commit7f8f7bcd329e62d240914686b01a9cd68624309c (patch)
tree1256aff76fa3f81b62724e73197eb94d231d9045 /src/emoteshortcut.cpp
parentfc1539e019b6d916d1470ddf1f31997044af8396 (diff)
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Some rather pedantic changes. Unified all naming for emoticons in the
code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/emoteshortcut.cpp')
-rw-r--r--src/emoteshortcut.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp
new file mode 100644
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+++ b/src/emoteshortcut.cpp
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+/*
+ * Aethyra
+ * Copyright 2009 Aethyra Development Team
+ *
+ * This file is part of Aethyra.
+ *
+ * Aethyra is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * Aethyra is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with Aethyra; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "emoteshortcut.h"
+
+#include "configuration.h"
+#include "localplayer.h"
+
+#include "utils/tostring.h"
+
+EmoteShortcut::EmoteShortcut *emoteShortcut;
+
+EmoteShortcut::EmoteShortcut():
+ mEmoteSelected(0)
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ mEmotes[i] = i + 1;
+ }
+ load();
+}
+
+EmoteShortcut::~EmoteShortcut()
+{
+ save();
+}
+
+void EmoteShortcut::load()
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ int emoteId = (int) config.getValue("emoteshortcut" + toString(i), i + 1);
+
+ if (emoteId)
+ {
+ mEmotes[i] = emoteId;
+ }
+ }
+}
+
+void EmoteShortcut::save()
+{
+ for (int i = 0; i < SHORTCUT_EMOTES; i++)
+ {
+ const int emoteId = mEmotes[i] ? mEmotes[i] : 0;
+ config.setValue("emoteshortcut" + toString(i), emoteId);
+ }
+}
+
+void EmoteShortcut::useEmote(int index)
+{
+ if ((index > 0) && (index <= SHORTCUT_EMOTES))
+ {
+ if (mEmotes[index - 1] > 0)
+ {
+ player_node->emote(mEmotes[index - 1]);
+ }
+ }
+}