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authorBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-31 23:01:23 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2008-10-31 23:01:23 +0000
commit052cdbd8fce689b64371da82409bfd4e0f189f45 (patch)
tree316c8a69defc2a9ca69d9e3a4840de44db8d2382 /src/effectmanager.cpp
parent6d928722369bc1db7f17d3fb0d0cb69ce304d39b (diff)
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Merged revisions 4071,4093,4100,4363 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/branches/0.0 ........ r4071 | the_enemy | 2008-04-11 16:12:30 +0200 (Fri, 11 Apr 2008) | 3 lines Players now need to click on the monster sprites rather than the tile. Players will now move to the target before attacking it. ........ r4093 | the_enemy | 2008-04-15 18:10:32 +0200 (Tue, 15 Apr 2008) | 1 line Fixed clicking near player. ........ r4100 | peaveydk | 2008-04-16 13:59:36 +0200 (Wed, 16 Apr 2008) | 1 line Cancel walking to a clicked monster if the target is lost while getting to it (killed or otherwise removed). ........ r4363 | crush_tmw | 2008-06-24 14:42:04 +0200 (Tue, 24 Jun 2008) | 1 line corrected date in changelog ........
Diffstat (limited to 'src/effectmanager.cpp')
-rw-r--r--src/effectmanager.cpp14
1 files changed, 6 insertions, 8 deletions
diff --git a/src/effectmanager.cpp b/src/effectmanager.cpp
index bb8b5733..87d98834 100644
--- a/src/effectmanager.cpp
+++ b/src/effectmanager.cpp
@@ -42,12 +42,10 @@ EffectManager::EffectManager()
else
{
logger->log("Effects are now loading");
- }
+ }
for_each_xml_child_node(node, root)
{
- int id;
-
if (xmlStrEqual(node->name, BAD_CAST "effect"))
{
EffectDescription ed;
@@ -61,22 +59,22 @@ EffectManager::EffectManager()
EffectManager::~EffectManager()
{
-
}
bool EffectManager::trigger(int id, int x, int y)
{
bool rValue = false;
- for (std::list<EffectDescription>::iterator i = mEffects.begin(); i != mEffects.end(); ++i)
+ for (std::list<EffectDescription>::iterator i = mEffects.begin();
+ i != mEffects.end(); ++i)
{
if ((*i).id == id)
{
rValue = true;
- if((*i).GFX != "")
+ if ((*i).GFX != "")
particleEngine->addEffect((*i).GFX, x, y);
- if((*i).SFX != "")
+ if ((*i).SFX != "")
sound.playSfx((*i).SFX);
- break;
+ break;
}
}
return rValue;