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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-06-17 16:46:06 +0200
commit914d3de7c324cb1ec456892702689718352a7842 (patch)
treeeb05c251adb6f012a40f3d7de4eb42ab854b7d94 /src/commandhandler.cpp
parentfaf0a45d6b8b85acd2836cf5e8e7f7c5b161931d (diff)
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First pass on removing tile hard coded values.
Every files has been checked against the hard coded 32 values except the map.cpp file. I also added convenience functions in the Game class, centralized the default item icon size, and removed two unused defines in being.cpp.
Diffstat (limited to 'src/commandhandler.cpp')
-rw-r--r--src/commandhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
index f5864a24..25067fca 100644
--- a/src/commandhandler.cpp
+++ b/src/commandhandler.cpp
@@ -339,8 +339,8 @@ void CommandHandler::handleWhere(const std::string &args, ChatTab *tab)
{
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
- << ((player_node->getPixelX() - 16) / 32) << ", "
- << ((player_node->getPixelY() - 32) / 32);
+ << player_node->getTileX() << ", "
+ << player_node->getTileY();
tab->chatLog(where.str(), BY_SERVER);
}