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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-21 20:40:07 +0100
committerChuck Miller <shadowmil@gmail.com>2010-02-21 17:05:40 -0500
commitc8b0d1e56f27c3141895d28b2fc768afffe7bb2d (patch)
tree0a03458836badee3e1b0da13a0721c9261e7fa86 /src/client.h
parent204a14c91bbe4436eb3b26bebf30cbe5669bdd1a (diff)
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Made tick counter and framerate limiter work during login sequence
Much code was moved from main() to the new Client::exec(). This new event loop now integrates with the Game class, so that the tick counter and framerate limiter apply universally. The Client class is also responsible for some things that used to be global variables. Mantis-issue: ...
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef CLIENT_H
+#define CLIENT_H
+
+#include "net/serverinfo.h"
+
+#include "configlistener.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <string>
+
+#include <SDL.h>
+#include <SDL_framerate.h>
+
+class Button;
+class Desktop;
+class LoginData;
+class Window;
+class QuitDialog;
+
+/**
+ * Set the milliseconds value of a tick time.
+ */
+static const int MILLISECONDS_IN_A_TICK = 10;
+
+//manaserv uses 9601
+//static const short DEFAULT_PORT = 9601;
+static const short DEFAULT_PORT = 6901;
+
+extern volatile int fps;
+extern volatile int tick_time;
+
+class ErrorListener : public gcn::ActionListener
+{
+ public:
+ void action(const gcn::ActionEvent &event);
+};
+
+extern std::string errorMessage;
+extern ErrorListener errorListener;
+extern LoginData loginData;
+
+/**
+ * Returns elapsed time. (Warning: supposes the delay is always < 100 seconds)
+ */
+int get_elapsed_time(int start_time);
+
+/**
+ * All client states.
+ */
+enum State {
+ STATE_ERROR = -1,
+ STATE_START = 0,
+ STATE_CHOOSE_SERVER,
+ STATE_CONNECT_SERVER,
+ STATE_LOGIN,
+ STATE_LOGIN_ATTEMPT,
+ STATE_WORLD_SELECT, // 5
+ STATE_WORLD_SELECT_ATTEMPT,
+ STATE_UPDATE,
+ STATE_LOAD_DATA,
+ STATE_GET_CHARACTERS,
+ STATE_CHAR_SELECT, // 10
+ STATE_CONNECT_GAME,
+ STATE_GAME,
+ STATE_CHANGE_MAP, // Switch map-server/gameserver
+ STATE_LOGIN_ERROR,
+ STATE_ACCOUNTCHANGE_ERROR, // 15
+ STATE_REGISTER_PREP,
+ STATE_REGISTER,
+ STATE_REGISTER_ATTEMPT,
+ STATE_CHANGEPASSWORD,
+ STATE_CHANGEPASSWORD_ATTEMPT, // 20
+ STATE_CHANGEPASSWORD_SUCCESS,
+ STATE_CHANGEEMAIL,
+ STATE_CHANGEEMAIL_ATTEMPT,
+ STATE_CHANGEEMAIL_SUCCESS,
+ STATE_UNREGISTER, // 25
+ STATE_UNREGISTER_ATTEMPT,
+ STATE_UNREGISTER_SUCCESS,
+ STATE_SWITCH_SERVER,
+ STATE_SWITCH_LOGIN,
+ STATE_SWITCH_CHARACTER, // 30
+ STATE_LOGOUT_ATTEMPT,
+ STATE_WAIT,
+ STATE_EXIT,
+ STATE_FORCE_QUIT
+};
+
+/**
+ * The core part of the client. This class initializes all subsystems, runs
+ * the event loop, and shuts everything down again.
+ */
+class Client : public ConfigListener, public gcn::ActionListener
+{
+public:
+ /**
+ * A structure holding the values of various options that can be passed
+ * from the command line.
+ */
+ struct Options
+ {
+ Options():
+ printHelp(false),
+ printVersion(false),
+ skipUpdate(false),
+ chooseDefault(false),
+ noOpenGL(false),
+ serverPort(0)
+ {}
+
+ bool printHelp;
+ bool printVersion;
+ bool skipUpdate;
+ bool chooseDefault;
+ bool noOpenGL;
+ std::string username;
+ std::string password;
+ std::string character;
+ std::string configPath;
+ std::string updateHost;
+ std::string dataPath;
+ std::string homeDir;
+ std::string screenshotDir;
+
+ std::string serverName;
+ short serverPort;
+ };
+
+ Client(const Options &options);
+ ~Client();
+
+ /**
+ * Provides access to the client instance.
+ */
+ static Client *instance() { return mInstance; }
+
+ int exec();
+
+ static void setState(State state)
+ { instance()->state = state; }
+
+ static State getState()
+ { return instance()->state; }
+
+ static const std::string &getHomeDirectory()
+ { return instance()->homeDir; }
+
+ static const std::string &getScreenshotDirectory()
+ { return instance()->screenshotDir; }
+
+ void optionChanged(const std::string &name);
+ void action(const gcn::ActionEvent &event);
+
+private:
+ void initHomeDir(const Options &options);
+ void initConfiguration(const Options &options);
+ void initUpdatesDir();
+ void initScreenshotDir(const std::string &dir);
+
+ void accountLogin(LoginData *loginData);
+
+ static Client *mInstance;
+
+ Options options;
+
+ std::string homeDir;
+ std::string updateHost;
+ std::string updatesDir;
+ std::string screenshotDir;
+
+ ServerInfo currentServer;
+
+ Window *currentDialog;
+ QuitDialog *quitDialog;
+ Desktop *desktop;
+ Button *setupButton;
+
+ State state;
+ State oldstate;
+
+ SDL_Surface *icon;
+
+ SDL_TimerID mLogicCounterId;
+ SDL_TimerID mSecondsCounterId;
+
+ bool mLimitFps;
+ FPSmanager mFpsManager;
+};
+
+#endif // CLIENT_H