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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-26 01:09:02 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-01-27 19:11:32 +0100
commitfe7a543ce0495b55122afbf11d0488289613cff5 (patch)
tree5e48637577e1bc45fad14e71b65ad8e8e4c65438 /src/client.cpp
parent3f66a1934942adf3f4e81f49fe3c18476aed0177 (diff)
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Made the windows app able to load .ico files at runtime.
Now the icon extension is computed against the os. This means that the 'icons/mana' appIcon branding parameter will now load icons/mana.png files for unices and mac, and icons/mana.ico for Windows. Reviewed-by: Trapdoor. Resolves: Mana-Mantis: #135.
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 110420d5..b57c3ae8 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -299,17 +299,29 @@ Client::Client(const Options &options):
// Add the local data directory to PhysicsFS search path
resman->addToSearchPath(mLocalDataDir, false);
+ std::string iconFile = branding.getValue("appIcon", "icons/mana");
+#ifdef WIN32
+ iconFile += ".ico";
+#else
+ iconFile += ".png";
+#endif
+ iconFile = resman->getPath(iconFile);
+ logger->log("Loading icon from file: %s", iconFile.c_str());
#ifdef WIN32
static SDL_SysWMinfo pInfo;
SDL_GetWMInfo(&pInfo);
- HICON icon = LoadIcon(GetModuleHandle(NULL), "A");
+ // Attempt to load icon from .ico file
+ HICON icon = (HICON) LoadImage(NULL,
+ iconFile.c_str(),
+ IMAGE_ICON, 64, 64, LR_LOADFROMFILE);
+ // If it's failing, we load the default resource file.
+ if (!icon)
+ icon = LoadIcon(GetModuleHandle(NULL), "A");
+
if (icon)
- {
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
- }
#else
- mIcon = IMG_Load(resman->getPath(
- branding.getValue("appIcon", "icons/mana.png")).c_str());
+ mIcon = IMG_Load(iconFile.c_str());
if (mIcon)
{
SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);