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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-27 17:17:51 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2010-02-27 17:24:11 +0100
commitf35dacee58e89528d8a6d638075bc96aa5d5ec0e (patch)
tree9c4b28669a8db340165239ce257c366d466a6dc3 /src/client.cpp
parent26b6a14eac441e6069701b37255e1eafa532d7f6 (diff)
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Added m prefix to Client's member variables
Reviewed-by: Jared Adams
Diffstat (limited to 'src/client.cpp')
-rw-r--r--src/client.cpp316
1 files changed, 158 insertions, 158 deletions
diff --git a/src/client.cpp b/src/client.cpp
index b95076ff..722d8116 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -193,12 +193,12 @@ Client *Client::mInstance = 0;
Client::Client(const Options &options):
options(options),
- currentDialog(0),
- quitDialog(0),
- desktop(0),
- setupButton(0),
- state(STATE_CHOOSE_SERVER),
- oldstate(STATE_START),
+ mCurrentDialog(0),
+ mQuitDialog(0),
+ mDesktop(0),
+ mSetupButton(0),
+ mState(STATE_CHOOSE_SERVER),
+ mOldState(STATE_START),
mLogicCounterId(0),
mSecondsCounterId(0),
mLimitFps(false)
@@ -217,7 +217,7 @@ Client::Client(const Options &options):
initHomeDir(options);
// Configure logger
- logger->setLogFile(localDataDir + std::string("/mana.log"));
+ logger->setLogFile(mLocalDataDir + std::string("/mana.log"));
// Log the mana version
logger->log("Mana %s", FULL_VERSION);
@@ -243,14 +243,14 @@ Client::Client(const Options &options):
ResourceManager *resman = ResourceManager::getInstance();
- if (!resman->setWriteDir(localDataDir))
+ if (!resman->setWriteDir(mLocalDataDir))
{
logger->error(strprintf("%s couldn't be set as home directory! "
- "Exiting.", localDataDir.c_str()));
+ "Exiting.", mLocalDataDir.c_str()));
}
// Add the local data directory to PhysicsFS search path
- resman->addToSearchPath(localDataDir, false);
+ resman->addToSearchPath(mLocalDataDir, false);
// Add the main data directories to our PhysicsFS search path
if (!options.dataPath.empty())
@@ -281,12 +281,12 @@ Client::Client(const Options &options):
SetClassLong(pInfo.window, GCL_HICON, (LONG) icon);
}
#else
- icon = IMG_Load(resman->getPath(
+ mIcon = IMG_Load(resman->getPath(
branding.getValue("appIcon", "data/icons/mana.png")).c_str());
- if (icon)
+ if (mIcon)
{
- SDL_SetAlpha(icon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
- SDL_WM_SetIcon(icon, NULL);
+ SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE);
+ SDL_WM_SetIcon(mIcon, NULL);
}
#endif
@@ -340,7 +340,7 @@ Client::Client(const Options &options):
}
catch (const char *err)
{
- state = STATE_ERROR;
+ mState = STATE_ERROR;
errorMessage = err;
logger->log("Warning: %s", err);
}
@@ -357,28 +357,28 @@ Client::Client(const Options &options):
sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg"));
// Initialize default server
- currentServer.hostname = options.serverName;
- currentServer.port = options.serverPort;
+ mCurrentServer.hostname = options.serverName;
+ mCurrentServer.port = options.serverPort;
loginData.username = options.username;
loginData.password = options.password;
loginData.remember = config.getValue("remember", 0);
loginData.registerLogin = false;
- if (currentServer.hostname.empty())
+ if (mCurrentServer.hostname.empty())
{
- currentServer.hostname = branding.getValue("defaultServer",
+ mCurrentServer.hostname = branding.getValue("defaultServer",
"server.themanaworld.org").c_str();
}
if (options.serverPort == 0)
{
- currentServer.port = (short) branding.getValue("defaultPort",
+ mCurrentServer.port = (short) branding.getValue("defaultPort",
DEFAULT_PORT);
}
if (loginData.username.empty() && loginData.remember)
loginData.username = config.getValue("username", "");
- if (state != STATE_ERROR)
- state = STATE_CHOOSE_SERVER;
+ if (mState != STATE_ERROR)
+ mState = STATE_CHOOSE_SERVER;
// Initialize logic and seconds counters
tick_time = 0;
@@ -419,7 +419,7 @@ Client::~Client()
ResourceManager::deleteInstance();
- SDL_FreeSurface(icon);
+ SDL_FreeSurface(mIcon);
logger->log("Quitting");
delete guiPalette;
@@ -438,7 +438,7 @@ int Client::exec()
Game *game = 0;
SDL_Event event;
- while (state != STATE_EXIT)
+ while (mState != STATE_EXIT)
{
bool handledEvents = false;
@@ -457,7 +457,7 @@ int Client::exec()
switch (event.type)
{
case SDL_QUIT:
- state = STATE_EXIT;
+ mState = STATE_EXIT;
break;
case SDL_KEYDOWN:
@@ -500,75 +500,75 @@ int Client::exec()
// TODO: Add connect timeouts
- if (state == STATE_CONNECT_GAME &&
+ if (mState == STATE_CONNECT_GAME &&
Net::getGameHandler()->isConnected())
{
Net::getLoginHandler()->disconnect();
}
- else if (state == STATE_CONNECT_SERVER && oldstate == STATE_CHOOSE_SERVER)
+ else if (mState == STATE_CONNECT_SERVER && mOldState == STATE_CHOOSE_SERVER)
{
- Net::connectToServer(currentServer);
+ Net::connectToServer(mCurrentServer);
}
- else if (state == STATE_CONNECT_SERVER &&
- oldstate != STATE_CHOOSE_SERVER &&
+ else if (mState == STATE_CONNECT_SERVER &&
+ mOldState != STATE_CHOOSE_SERVER &&
Net::getLoginHandler()->isConnected())
{
- state = STATE_LOGIN;
+ mState = STATE_LOGIN;
}
- else if (state == STATE_WORLD_SELECT && oldstate == STATE_UPDATE)
+ else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE)
{
if (Net::getLoginHandler()->getWorlds().size() < 2)
{
- state = STATE_LOGIN;
+ mState = STATE_LOGIN;
}
}
- else if (oldstate == STATE_START ||
- (oldstate == STATE_GAME && state != STATE_GAME))
+ else if (mOldState == STATE_START ||
+ (mOldState == STATE_GAME && mState != STATE_GAME))
{
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
- desktop = new Desktop;
- top->add(desktop);
- setupButton = new Button(_("Setup"), "Setup", this);
- setupButton->setPosition(top->getWidth() - setupButton->getWidth()
+ mDesktop = new Desktop;
+ top->add(mDesktop);
+ mSetupButton = new Button(_("Setup"), "Setup", this);
+ mSetupButton->setPosition(top->getWidth() - mSetupButton->getWidth()
- 3, 3);
- top->add(setupButton);
+ top->add(mSetupButton);
int screenWidth = (int) config.getValue("screenwidth",
defaultScreenWidth);
int screenHeight = (int) config.getValue("screenheight",
defaultScreenHeight);
- desktop->setSize(screenWidth, screenHeight);
+ mDesktop->setSize(screenWidth, screenHeight);
}
- if (state == STATE_SWITCH_LOGIN && oldstate == STATE_GAME)
+ if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME)
{
Net::getGameHandler()->disconnect();
}
- if (state != oldstate)
+ if (mState != mOldState)
{
- if (oldstate == STATE_GAME)
+ if (mOldState == STATE_GAME)
{
delete game;
game = 0;
}
- oldstate = state;
+ mOldState = mState;
// Get rid of the dialog of the previous state
- if (currentDialog)
+ if (mCurrentDialog)
{
- delete currentDialog;
- currentDialog = NULL;
+ delete mCurrentDialog;
+ mCurrentDialog = NULL;
}
// State has changed, while the quitDialog was active, it might
// not be correct anymore
- if (quitDialog)
- quitDialog->scheduleDelete();
+ if (mQuitDialog)
+ mQuitDialog->scheduleDelete();
- switch (state)
+ switch (mState)
{
case STATE_CHOOSE_SERVER:
logger->log("State: CHOOSE SERVER");
@@ -576,29 +576,29 @@ int Client::exec()
// Allow changing this using a server choice dialog
// We show the dialog box only if the command-line
// options weren't set.
- if (options.serverName.empty() && options.serverPort == 0)
+ if (mOptions.serverName.empty() && mOptions.serverPort == 0)
{
// Don't allow an alpha opacity
// lower than the default value
SkinLoader::instance()->setMinimumOpacity(0.8f);
- currentDialog = new ServerDialog(&currentServer,
- configDir);
+ mCurrentDialog = new ServerDialog(&mCurrentServer,
+ mConfigDir);
}
else
{
- state = STATE_CONNECT_SERVER;
+ mState = STATE_CONNECT_SERVER;
// Reset options so that cancelling or connect
// timeout will show the server dialog.
- options.serverName.clear();
- options.serverPort = 0;
+ mOptions.serverName.clear();
+ mOptions.serverPort = 0;
}
break;
case STATE_CONNECT_SERVER:
logger->log("State: CONNECT SERVER");
- currentDialog = new ConnectionDialog(
+ mCurrentDialog = new ConnectionDialog(
_("Connecting to server"), STATE_SWITCH_SERVER);
break;
@@ -608,24 +608,24 @@ int Client::exec()
// lower than the default value
SkinLoader::instance()->setMinimumOpacity(0.8f);
- if (options.username.empty()
- || options.password.empty())
+ if (mOptions.username.empty()
+ || mOptions.password.empty())
{
- currentDialog = new LoginDialog(&loginData);
+ mCurrentDialog = new LoginDialog(&loginData);
}
else
{
- state = STATE_LOGIN_ATTEMPT;
+ mState = STATE_LOGIN_ATTEMPT;
// Clear the password so that when login fails, the
// dialog will show up next time.
- options.password.clear();
+ mOptions.password.clear();
}
break;
case STATE_LOGIN_ATTEMPT:
logger->log("State: LOGIN ATTEMPT");
accountLogin(&loginData);
- currentDialog = new ConnectionDialog(
+ mCurrentDialog = new ConnectionDialog(
_("Logging in"), STATE_SWITCH_SERVER);
break;
@@ -637,19 +637,19 @@ int Client::exec()
if (worlds.size() == 0)
{
// Trust that the netcode knows what it's doing
- state = STATE_UPDATE;
+ mState = STATE_UPDATE;
}
else if (worlds.size() == 1)
{
Net::getLoginHandler()->chooseServer(0);
- state = STATE_UPDATE;
+ mState = STATE_UPDATE;
}
else
{
- currentDialog = new WorldSelectDialog(worlds);
- if (options.chooseDefault)
+ mCurrentDialog = new WorldSelectDialog(worlds);
+ if (mOptions.chooseDefault)
{
- ((WorldSelectDialog*) currentDialog)->action(
+ ((WorldSelectDialog*) mCurrentDialog)->action(
gcn::ActionEvent(NULL, "ok"));
}
}
@@ -658,27 +658,27 @@ int Client::exec()
case STATE_WORLD_SELECT_ATTEMPT:
logger->log("State: WORLD SELECT ATTEMPT");
- currentDialog = new ConnectionDialog(
+ mCurrentDialog = new ConnectionDialog(
_("Entering game world"), STATE_WORLD_SELECT);
break;
case STATE_UPDATE:
// Determine which source to use for the update host
- if (!options.updateHost.empty())
- updateHost = options.updateHost;
+ if (!mOptions.updateHost.empty())
+ mUpdateHost = mOptions.updateHost;
else
- updateHost = loginData.updateHost;
+ mUpdateHost = loginData.updateHost;
initUpdatesDir();
- if (options.skipUpdate)
+ if (mOptions.skipUpdate)
{
- state = STATE_LOAD_DATA;
+ mState = STATE_LOAD_DATA;
}
else
{
logger->log("State: UPDATE");
- currentDialog = new UpdaterWindow(updateHost,
- localDataDir + "/" + updatesDir,options.dataPath.empty());
+ mCurrentDialog = new UpdaterWindow(mUpdateHost,
+ mLocalDataDir + "/" + mUpdatesDir,mOptions.dataPath.empty());
}
break;
@@ -687,7 +687,7 @@ int Client::exec()
// If another data path has been set,
// we don't load any other files...
- if (options.dataPath.empty())
+ if (mOptions.dataPath.empty())
{
// Add customdata directory
ResourceManager::getInstance()->searchAndAddArchives(
@@ -706,15 +706,15 @@ int Client::exec()
StatusEffect::load();
Units::loadUnits();
- desktop->reloadWallpaper();
+ mDesktop->reloadWallpaper();
- state = STATE_GET_CHARACTERS;
+ mState = STATE_GET_CHARACTERS;
break;
case STATE_GET_CHARACTERS:
logger->log("State: GET CHARACTERS");
Net::getCharHandler()->requestCharacters();
- currentDialog = new ConnectionDialog(
+ mCurrentDialog = new ConnectionDialog(
_("Requesting characters"),
STATE_SWITCH_SERVER);
break;
@@ -725,14 +725,14 @@ int Client::exec()
// lower than the default value
SkinLoader::instance()->setMinimumOpacity(0.8f);
- currentDialog = new CharSelectDialog(&loginData);
+ mCurrentDialog = new CharSelectDialog(&loginData);
- if (!((CharSelectDialog*) currentDialog)->selectByName(
- options.character, CharSelectDialog::Choose))
+ if (!((CharSelectDialog*) mCurrentDialog)->selectByName(
+ mOptions.character, CharSelectDialog::Choose))
{
- ((CharSelectDialog*) currentDialog)->selectByName(
+ ((CharSelectDialog*) mCurrentDialog)->selectByName(
config.getValue("lastCharacter", ""),
- options.chooseDefault ?
+ mOptions.chooseDefault ?
CharSelectDialog::Choose :
CharSelectDialog::Focus);
}
@@ -743,7 +743,7 @@ int Client::exec()
logger->log("State: CONNECT GAME");
Net::getGameHandler()->connect();
- currentDialog = new ConnectionDialog(
+ mCurrentDialog = new ConnectionDialog(
_("Connecting to the game server"),
STATE_SWITCH_CHARACTER);
break;
@@ -762,12 +762,12 @@ int Client::exec()
// Allow any alpha opacity
SkinLoader::instance()->setMinimumOpacity(-1.0f);
- delete setupButton;
- delete desktop;
- setupButton = NULL;
- desktop = NULL;
+ delete mSetupButton;
+ delete mDesktop;
+ mSetupButton = NULL;
+ mDesktop = NULL;
- currentDialog = NULL;
+ mCurrentDialog = NULL;
logger->log("State: GAME");
game = new Game;
@@ -775,28 +775,28 @@ int Client::exec()
case STATE_LOGIN_ERROR:
logger->log("State: LOGIN ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&loginListener);
- currentDialog = NULL; // OkDialog deletes itself
+ mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog->addActionListener(&loginListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
break;
case STATE_ACCOUNTCHANGE_ERROR:
logger->log("State: ACCOUNT CHANGE ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&accountListener);
- currentDialog = NULL; // OkDialog deletes itself
+ mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
break;
case STATE_REGISTER_PREP:
logger->log("State: REGISTER_PREP");
Net::getLoginHandler()->getRegistrationDetails();
- currentDialog = new ConnectionDialog(
+ mCurrentDialog = new ConnectionDialog(
_("Requesting registration details"), STATE_LOGIN);
break;
case STATE_REGISTER:
logger->log("State: REGISTER");
- currentDialog = new RegisterDialog(&loginData);
+ mCurrentDialog = new RegisterDialog(&loginData);
break;
case STATE_REGISTER_ATTEMPT:
@@ -806,7 +806,7 @@ int Client::exec()
case STATE_CHANGEPASSWORD:
logger->log("State: CHANGE PASSWORD");
- currentDialog = new ChangePasswordDialog(&loginData);
+ mCurrentDialog = new ChangePasswordDialog(&loginData);
break;
case STATE_CHANGEPASSWORD_ATTEMPT:
@@ -818,17 +818,17 @@ int Client::exec()
case STATE_CHANGEPASSWORD_SUCCESS:
logger->log("State: CHANGE PASSWORD SUCCESS");
- currentDialog = new OkDialog(_("Password Change"),
+ mCurrentDialog = new OkDialog(_("Password Change"),
_("Password changed successfully!"));
- currentDialog->addActionListener(&accountListener);
- currentDialog = NULL; // OkDialog deletes itself
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
loginData.password = loginData.newPassword;
loginData.newPassword = "";
break;
case STATE_CHANGEEMAIL:
logger->log("State: CHANGE EMAIL");
- currentDialog = new ChangeEmailDialog(&loginData);
+ mCurrentDialog = new ChangeEmailDialog(&loginData);
break;
case STATE_CHANGEEMAIL_ATTEMPT:
@@ -838,15 +838,15 @@ int Client::exec()
case STATE_CHANGEEMAIL_SUCCESS:
logger->log("State: CHANGE EMAIL SUCCESS");
- currentDialog = new OkDialog(_("Email Change"),
+ mCurrentDialog = new OkDialog(_("Email Change"),
_("Email changed successfully!"));
- currentDialog->addActionListener(&accountListener);
- currentDialog = NULL; // OkDialog deletes itself
+ mCurrentDialog->addActionListener(&accountListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
break;
case STATE_UNREGISTER:
logger->log("State: UNREGISTER");
- currentDialog = new UnRegisterDialog(&loginData);
+ mCurrentDialog = new UnRegisterDialog(&loginData);
break;
case STATE_UNREGISTER_ATTEMPT:
@@ -859,12 +859,12 @@ int Client::exec()
logger->log("State: UNREGISTER SUCCESS");
Net::getLoginHandler()->disconnect();
- currentDialog = new OkDialog(_("Unregister Successful"),
+ mCurrentDialog = new OkDialog(_("Unregister Successful"),
_("Farewell, come back any time..."));
loginData.clear();
//The errorlistener sets the state to STATE_CHOOSE_SERVER
- currentDialog->addActionListener(&errorListener);
- currentDialog = NULL; // OkDialog deletes itself
+ mCurrentDialog->addActionListener(&errorListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
break;
case STATE_SWITCH_SERVER:
@@ -873,7 +873,7 @@ int Client::exec()
Net::getLoginHandler()->disconnect();
Net::getGameHandler()->disconnect();
- state = STATE_CHOOSE_SERVER;
+ mState = STATE_CHOOSE_SERVER;
break;
case STATE_SWITCH_LOGIN:
@@ -881,7 +881,7 @@ int Client::exec()
Net::getLoginHandler()->logout();
- state = STATE_LOGIN;
+ mState = STATE_LOGIN;
break;
case STATE_SWITCH_CHARACTER:
@@ -911,19 +911,19 @@ int Client::exec()
logger->log("State: FORCE QUIT");
if (Net::getGeneralHandler())
Net::getGeneralHandler()->unload();
- state = STATE_EXIT;
+ mState = STATE_EXIT;
break;
case STATE_ERROR:
logger->log("State: ERROR");
- currentDialog = new OkDialog(_("Error"), errorMessage);
- currentDialog->addActionListener(&errorListener);
- currentDialog = NULL; // OkDialog deletes itself
+ mCurrentDialog = new OkDialog(_("Error"), errorMessage);
+ mCurrentDialog->addActionListener(&errorListener);
+ mCurrentDialog = NULL; // OkDialog deletes itself
Net::getGameHandler()->disconnect();
break;
default:
- state = STATE_FORCE_QUIT;
+ mState = STATE_FORCE_QUIT;
break;
}
}
@@ -961,9 +961,9 @@ void Client::action(const gcn::ActionEvent &event)
*/
void Client::initHomeDir(const Options &options)
{
- localDataDir = options.localDataDir;
+ mLocalDataDir = options.localDataDir;
- if (localDataDir.empty())
+ if (mLocalDataDir.empty())
{
#ifdef __APPLE__
// Use Application Directory instead of .mana
@@ -976,20 +976,20 @@ void Client::initHomeDir(const Options &options)
localDataDir = std::string(PHYSFS_getUserDir());
localDataDir += "/Mana";
#else
- localDataDir = std::string(PHYSFS_getUserDir()) +
+ mLocalDataDir = std::string(PHYSFS_getUserDir()) +
"/.local/share/mana";
#endif
}
- if (mkdir_r(localDataDir.c_str()))
+ if (mkdir_r(mLocalDataDir.c_str()))
{
logger->error(strprintf(_("%s doesn't exist and can't be created! "
- "Exiting."), localDataDir.c_str()));
+ "Exiting."), mLocalDataDir.c_str()));
}
- configDir = options.configDir;
+ mConfigDir = options.configDir;
- if (configDir.empty()){
+ if (mConfigDir.empty()){
#ifdef __APPLE__
configDir = localDataDir;
#elif defined WIN32
@@ -999,15 +999,15 @@ void Client::initHomeDir(const Options &options)
else
configDir += "/mana/" + branding.getValue("appName", "Mana");
#else
- configDir = std::string(PHYSFS_getUserDir()) +
+ mConfigDir = std::string(PHYSFS_getUserDir()) +
"/.config/mana/" + branding.getValue("appShort", "mana");
#endif
}
- if (mkdir_r(configDir.c_str()))
+ if (mkdir_r(mConfigDir.c_str()))
{
logger->error(strprintf(_("%s doesn't exist and can't be created! "
- "Exiting."), configDir.c_str()));
+ "Exiting."), mConfigDir.c_str()));
}
}
@@ -1047,7 +1047,7 @@ void Client::initConfiguration(const Options &options)
FILE *configFile = 0;
std::string configPath;
- configPath = configDir + "/config.xml";
+ configPath = mConfigDir + "/config.xml";
configFile = fopen(configPath.c_str(), "r");
@@ -1077,47 +1077,47 @@ void Client::initUpdatesDir()
std::stringstream updates;
// If updatesHost is currently empty, fill it from config file
- if (updateHost.empty())
+ if (mUpdateHost.empty())
{
- updateHost =
+ mUpdateHost =
config.getValue("updatehost", "http://updates.themanaworld.org/");
}
// Remove any trailing slash at the end of the update host
- if (updateHost.at(updateHost.size() - 1) == '/')
- updateHost.resize(updateHost.size() - 1);
+ if (mUpdateHost.at(mUpdateHost.size() - 1) == '/')
+ mUpdateHost.resize(mUpdateHost.size() - 1);
// Parse out any "http://" or "ftp://", and set the updates directory
size_t pos;
- pos = updateHost.find("://");
- if (pos != updateHost.npos)
+ pos = mUpdateHost.find("://");
+ if (pos != mUpdateHost.npos)
{
- if (pos + 3 < updateHost.length())
+ if (pos + 3 < mUpdateHost.length())
{
- updates << "updates/" << updateHost.substr(pos + 3);
- updatesDir = updates.str();
+ updates << "updates/" << mUpdateHost.substr(pos + 3);
+ mUpdatesDir = updates.str();
}
else
{
- logger->log("Error: Invalid update host: %s", updateHost.c_str());
+ logger->log("Error: Invalid update host: %s", mUpdateHost.c_str());
errorMessage = strprintf(_("Invalid update host: %s"),
- updateHost.c_str());
- state = STATE_ERROR;
+ mUpdateHost.c_str());
+ mState = STATE_ERROR;
}
}
else
{
logger->log("Warning: no protocol was specified for the update host");
- updates << "updates/" << updateHost;
- updatesDir = updates.str();
+ updates << "updates/" << mUpdateHost;
+ mUpdatesDir = updates.str();
}
ResourceManager *resman = ResourceManager::getInstance();
// Verify that the updates directory exists. Create if necessary.
- if (!resman->isDirectory("/" + updatesDir))
+ if (!resman->isDirectory("/" + mUpdatesDir))
{
- if (!resman->mkdir("/" + updatesDir))
+ if (!resman->mkdir("/" + mUpdatesDir))
{
#if defined WIN32
std::string newDir = localDataDir + "\\" + updatesDir;
@@ -1139,9 +1139,9 @@ void Client::initUpdatesDir()
}
#else
logger->log("Error: %s/%s can't be made, but doesn't exist!",
- localDataDir.c_str(), updatesDir.c_str());
+ mLocalDataDir.c_str(), mUpdatesDir.c_str());
errorMessage = _("Error creating updates directory!");
- state = STATE_ERROR;
+ mState = STATE_ERROR;
#endif
}
}
@@ -1150,13 +1150,13 @@ void Client::initUpdatesDir()
void Client::initScreenshotDir(const std::string &dir)
{
if (!dir.empty())
- screenshotDir = dir;
+ mScreenshotDir = dir;
else
{
std::string configScreenshotDir =
config.getValue("screenshotDirectory", "");
if (!configScreenshotDir.empty())
- screenshotDir = configScreenshotDir;
+ mScreenshotDir = configScreenshotDir;
else
{
#ifdef WIN32
@@ -1164,14 +1164,14 @@ void Client::initScreenshotDir(const std::string &dir)
if (screenshotDir.empty())
screenshotDir = getSpecialFolderLocation(CSIDL_DESKTOP);
#else
- screenshotDir = std::string(PHYSFS_getUserDir()) + "Desktop";
+ mScreenshotDir = std::string(PHYSFS_getUserDir()) + "Desktop";
// If ~/Desktop does not exist, we save screenshots in the user's home.
struct stat statbuf;
- if (stat(screenshotDir.c_str(), &statbuf))
- screenshotDir = std::string(PHYSFS_getUserDir());
+ if (stat(mScreenshotDir.c_str(), &statbuf))
+ mScreenshotDir = std::string(PHYSFS_getUserDir());
#endif
}
- config.setValue("screenshotDirectory", screenshotDir);
+ config.setValue("screenshotDirectory", mScreenshotDir);
if (config.getValue("useScreenshotDirectorySuffix", true))
{
@@ -1181,19 +1181,19 @@ void Client::initScreenshotDir(const std::string &dir)
if (!configScreenshotSuffix.empty())
{
- screenshotDir += "/" + configScreenshotSuffix;
+ mScreenshotDir += "/" + configScreenshotSuffix;
config.setValue("screenshotDirectorySuffix",
configScreenshotSuffix);
}
}
}
- if (mkdir_r(screenshotDir.c_str()))
+ if (mkdir_r(mScreenshotDir.c_str()))
{
logger->log("Directory %s doesn't exist and can't be created! "
"Setting screenshot directory to home.",
- screenshotDir.c_str());
- screenshotDir = std::string(PHYSFS_getUserDir());
+ mScreenshotDir.c_str());
+ mScreenshotDir = std::string(PHYSFS_getUserDir());
}
}