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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:36 +0100
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-03-27 17:45:45 +0100
commit1dcaa196fd8339dbdd28f9c09c62636b663a3846 (patch)
treec7faf82210e428787804204e3dc8e5dc6c725947 /src/beingmanager.h
parent17b2b19e7b907ae955e500d44dd167d2f31ce7bd (diff)
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Fixed some positioning issues
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up.
Diffstat (limited to 'src/beingmanager.h')
-rw-r--r--src/beingmanager.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/beingmanager.h b/src/beingmanager.h
index 05821bcf..109564fa 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -92,7 +92,8 @@ class BeingManager
/**
* Finds a being by name and (optionally) by type.
*/
- Being *findBeingByName(std::string name, Being::Type type = Being::UNKNOWN);
+ Being *findBeingByName(const std::string &name,
+ Being::Type type = Being::UNKNOWN);
/**
* Returns a being nearest to another being.
@@ -106,7 +107,7 @@ class BeingManager
/**
* Returns the whole list of beings
*/
- Beings& getAll();
+ Beings &getAll();
/**
* Returns true if the given being is in the manager's list, false
@@ -114,7 +115,7 @@ class BeingManager
*
* \param being the being to search for
*/
- bool hasBeing(Being *being);
+ bool hasBeing(Being *being) const;
/**
* Logic.